Proceedings of the 1st International Conference on Communication and Digital Multimedia 2025 (ICCDM 2025)

Biome Quartet Cards Validation for Life Classification Learning

Authors
Aisah Erviana1, Fitria Eka Wulandari1, *
1Science Education Program, Universitas Muhammadiyah Sidoarjo, Sidoarjo, Indonesia
*Corresponding author.
Corresponding Author
Fitria Eka Wulandari
Available Online 18 June 2026.
DOI
10.2991/978-2-38476-589-8_16How to use a DOI?
Keywords
Quartet Cards; Science Learning Media; Biome Classification
Abstract

General Background: Science learning requires engaging media to support students’ cognitive development and improve understanding of biological concepts. Specific Background: At SMP Hang Tuah 4 Surabaya, learning on the classification of living things remains teacher-centered and monotonous, resulting in low student outcomes and limited engagement. Knowledge Gap: There is a lack of validated, interactive, and technology-integrated learning media aligned with students’ preferences and classroom needs. Aims: This study aims to develop and validate Biome Quartet Cards as an interactive learning media for seventh-grade science education using a Research and Development approach with the 4-D model (Define, Design, Develop). Results: Validation results indicate high feasibility, with scores of 95% from subject matter experts, 87.5% from media experts, and 88.5% from teachers, confirming accuracy, visual quality, practicality, and alignment with curriculum objectives. Novelty: The media integrates game-based learning with QR barcode features, enabling access to additional digital content and combining visual, interactive, and technological elements in a single tool. Implications: The validated media provides an alternative instructional resource to support interactive science learning and serves as a reference for developing similar educational tools in biology education.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 1st International Conference on Communication and Digital Multimedia 2025 (ICCDM 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
18 June 2026
ISBN
978-2-38476-589-8
ISSN
2352-5398
DOI
10.2991/978-2-38476-589-8_16How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Aisah Erviana
AU  - Fitria Eka Wulandari
PY  - 2026
DA  - 2026/06/18
TI  - Biome Quartet Cards Validation for Life Classification Learning
BT  - Proceedings of the 1st International Conference on Communication and Digital Multimedia 2025 (ICCDM 2025)
PB  - Atlantis Press
SP  - 190
EP  - 200
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-589-8_16
DO  - 10.2991/978-2-38476-589-8_16
ID  - Erviana2026
ER  -