Proceedings of the 4th International Conference on Culture, Education and Economic Development of Modern Society (ICCESE 2020)

Research on the Training Method for Involving VR Technology in Interior Design*

Authors
Guanyi Xie, Xiaowen Chang
Corresponding Author
Xiaowen Chang
Available Online 19 March 2020.
DOI
10.2991/assehr.k.200316.059How to use a DOI?
Keywords
VR technology, interior design, training method
Abstract

The research in this paper originates from a rethinking of interior design training method after involving new technology in it. Due to the extensive application of VR technology, the spatial logic, morphological composition, texture organization, and furniture styles of interior design are displayed intuitively by virtue of its three characteristics such as immersion, interactivity and imagination. This technology can help designers forming good spatial perception ability and solve the problem of insufficient expressiveness of traditional design aids freehand sketching and models. But students pay more attention to the perception of specific information, such as the choice of materials, furniture styles, lighting effects, etc. Such interior design often has good local decoration effects, but the overall order and effect of the entire interior design is not so ideal, such as the inconsistent styles, chaotic lighting effects, and unreasonable material mix. How to deal with the new contradictions brought by using VR technology to resolve interior design perception problem becomes the focus of consideration. The idea of kit-of-parts was born from the unremitting exploration of space topics by the modernist architecture movement. This training method has been passed down from the 1950s to the present. In a series of exploration made by Chinese and foreign universities, a set of mature, stable and unique teaching system was gradually formed. As an effective space design exercise, kit-of-parts training method has been successfully applied in the basic teaching of architectural design. Its characteristics of abstraction, preset elements, and component operation make the study of spatial forms concerned in more targeted way and help to complete a complicated design process in clearer and more intuitive way and can effectively assist in cultivating logical design thinking and rational design decision making ability. In view of this, this paper attempts to transplant the kit-of-parts training method into interior design, and proposes corresponding improvement strategies for solving a series of problems that the interior design faces in space research and guiding the design practice. The first part of this paper focuses on the problem of contradiction between specific perception and overall order when VR technology is involved in interior design; the second part analyzes the reasons for the contradiction through literature review and case studies, whether it is available to solve this problem in the existing interior design method and explores new methods for solving the problem; the third part analyzes the feasibility of applying kit-of-parts training method to interior design, and discusses the specific method for transplanting kit-of-parts training method in the VR technology involved interior design; the fourth part makes exploration and practice on specific project on the basis of the strategy proposed on the basis of the kit-of-parts training method and taking VR technology as the main means to deliberate the design scheme.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 4th International Conference on Culture, Education and Economic Development of Modern Society (ICCESE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
19 March 2020
ISBN
10.2991/assehr.k.200316.059
ISSN
2352-5398
DOI
10.2991/assehr.k.200316.059How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Guanyi Xie
AU  - Xiaowen Chang
PY  - 2020
DA  - 2020/03/19
TI  - Research on the Training Method for Involving VR Technology in Interior Design*
BT  - Proceedings of the 4th International Conference on Culture, Education and Economic Development of Modern Society (ICCESE 2020)
PB  - Atlantis Press
SP  - 258
EP  - 263
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200316.059
DO  - 10.2991/assehr.k.200316.059
ID  - Xie2020
ER  -