Virtual Range Training Based on Virtual Reality
Mingbao Zhang, Xiang Li, Zezheng Yu, Zhuo Chen, Yan Sun, Yidi Li
Available Online July 2019.
- https://doi.org/10.2991/iccessh-19.2019.339How to use a DOI?
- virtual reality; Unity3D; human-computer interaction; military training; shooting range
- According to the virtual reality technology, the development of simulation system and the actual needs of shooting training, it is necessary to analyze the simulation training system and establish virtual shooting range, determine the basic framework of virtual shooting training system and design the basic functions of equipment replacement, shooting effect and material feedback, as well as functions of weapon assembly, research and development and action matching. The paper has described part of the functions, introduced the key factors and technologies of building virtual range and prospected the application modes of simulation training system in future life and military training.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Mingbao Zhang AU - Xiang Li AU - Zezheng Yu AU - Zhuo Chen AU - Yan Sun AU - Yidi Li PY - 2019/07 DA - 2019/07 TI - Virtual Range Training Based on Virtual Reality BT - 4th International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2019) PB - Atlantis Press SP - 1556 EP - 1561 SN - 2352-5398 UR - https://doi.org/10.2991/iccessh-19.2019.339 DO - https://doi.org/10.2991/iccessh-19.2019.339 ID - Zhang2019/07 ER -