Proceedings of the 4th International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2019)

Virtual Range Training Based on Virtual Reality

Authors
Mingbao Zhang, Xiang Li, Zezheng Yu, Zhuo Chen, Yan Sun, Yidi Li
Corresponding Author
Mingbao Zhang
Available Online July 2019.
DOI
https://doi.org/10.2991/iccessh-19.2019.339How to use a DOI?
Keywords
virtual reality; Unity3D; human-computer interaction; military training; shooting range
Abstract
According to the virtual reality technology, the development of simulation system and the actual needs of shooting training, it is necessary to analyze the simulation training system and establish virtual shooting range, determine the basic framework of virtual shooting training system and design the basic functions of equipment replacement, shooting effect and material feedback, as well as functions of weapon assembly, research and development and action matching. The paper has described part of the functions, introduced the key factors and technologies of building virtual range and prospected the application modes of simulation training system in future life and military training.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Cite this article

TY  - CONF
AU  - Mingbao Zhang
AU  - Xiang Li
AU  - Zezheng Yu
AU  - Zhuo Chen
AU  - Yan Sun
AU  - Yidi Li
PY  - 2019/07
DA  - 2019/07
TI  - Virtual Range Training Based on Virtual Reality
BT  - 4th International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2019)
PB  - Atlantis Press
SP  - 1556
EP  - 1561
SN  - 2352-5398
UR  - https://doi.org/10.2991/iccessh-19.2019.339
DO  - https://doi.org/10.2991/iccessh-19.2019.339
ID  - Zhang2019/07
ER  -