Proceedings of the 2016 International Conference on Economy, Management and Education Technology

Study on Synthesis Method of Character Animation under the Perspective of Physics

Authors
Xuetao Ma
Corresponding Author
Xuetao Ma
Available Online May 2016.
DOI
10.2991/icemet-16.2016.245How to use a DOI?
Keywords
Character Animation; Physical Simulation; Motion Synthesis; Virtual Reality; Motion Control
Abstract

Animation and character animation has been one of important research field of virtual reality contents of the computer in recent years, with the vigorous development of 3D games and animation and film special effects industry, the role of the physical animation authenticity increasingly urgent demands, based on the physical character animation synthesis researchers have been more and more attention, spawned many new methods and new technologies. the core of the problem is the study of human motion synthesis method, it is intended to drive a virtual character motion, they produce the physical law of motion animation. focus on Advances in synthetic methods are described first in character animation for the whole domestic and foreign research and analysis and summary on the basis of calculations based on different joint torque will be divided into 7 categories: time and space constraint method, constrained dynamic optimization method, after the low-dimensional model, finite state machines, data-driven, kinetic filtration, probabilistic modeling method, described in detail the principles and characteristics of each class methods, focusing on new working methods in each class recent Secondly, the above comparative analysis of advantages and disadvantages of the method carried out. Finally, the actual application requirements, deficiencies exist in the work for the present, can continue to make some in-depth research.

Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 2016 International Conference on Economy, Management and Education Technology
Series
Advances in Social Science, Education and Humanities Research
Publication Date
May 2016
ISBN
10.2991/icemet-16.2016.245
ISSN
2352-5398
DOI
10.2991/icemet-16.2016.245How to use a DOI?
Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Xuetao Ma
PY  - 2016/05
DA  - 2016/05
TI  - Study on Synthesis Method of Character Animation under the Perspective of Physics
BT  - Proceedings of the 2016 International Conference on Economy, Management and Education Technology
PB  - Atlantis Press
SP  - 1125
EP  - 1130
SN  - 2352-5398
UR  - https://doi.org/10.2991/icemet-16.2016.245
DO  - 10.2991/icemet-16.2016.245
ID  - Ma2016/05
ER  -