Proceedings of the 6th International Conference on Education & Social Sciences (ICESS 2021)

Gamification in History Learning: A Literature Review

Authors
Oka Agus Kurniawan Shavab, Leli Yulifar, Nana Supriatna, Agus Mulyana
Corresponding Author
Oka Agus Kurniawan Shavab
Available Online 18 September 2021.
DOI
10.2991/assehr.k.210918.047How to use a DOI?
Keywords
Gamification, History Learning, Literature Study, History Learning Innovation
Abstract

This paper aims to describe the use of gamification in history learning. Gamification is the use of games and their elements in classroom learning activities. The implementation of gamification requires a platform that teachers and students can access. The platform can use an existing platform or create your own. Gamification is needed as a way to solve problems found in the classroom. The research method used in this paper is a literature review, which is research that critically examines the knowledge, ideas, or findings contained in academic-oriented literature and formulates theoretical and methodological contributions to specific topics. Gamification literature has been widely used in contributing to learning activities, including history learning. Several studies have attempted to explain how the use of gamification in historical learning activities and measure the effect of the use of gamification in history learning. As research findings, we identified several effects of using gamification in historical education, including the learning process, gamification components, teacher perceptions, interests, understanding material, student involvement in learning, motivation and interests, and student perceptions.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 6th International Conference on Education & Social Sciences (ICESS 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
18 September 2021
ISBN
10.2991/assehr.k.210918.047
ISSN
2352-5398
DOI
10.2991/assehr.k.210918.047How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Oka Agus Kurniawan Shavab
AU  - Leli Yulifar
AU  - Nana Supriatna
AU  - Agus Mulyana
PY  - 2021
DA  - 2021/09/18
TI  - Gamification in History Learning: A Literature Review
BT  - Proceedings of the 6th International Conference on Education & Social Sciences (ICESS 2021)
PB  - Atlantis Press
SP  - 254
EP  - 258
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210918.047
DO  - 10.2991/assehr.k.210918.047
ID  - Shavab2021
ER  -