Proceedings of the 5th International Conference on Education and Technology (ICET 2019)

Analysis of Learning Outcomes in Different Cognitive Abilities of Students Using Electronic Games

Authors
Susilaningsih Susilaningsih, Henry Praherdhiono, Putri Darawati Maharani
Corresponding Author
Susilaningsih Susilaningsih
Available Online December 2019.
DOI
https://doi.org/10.2991/icet-19.2019.10How to use a DOI?
Keywords
learning outcomes, electronic games, cognitive
Abstract

Electronic games in learning help teachers to easily convey material and create learning conditions that are not monotonous. Also, the aim is to improve student learning outcomes. With conditions of different cognitive abilities, are the effects of learning outcomes the same? The purpose of this research was to analyse learning outcomes at the conditions of students' cognitive abilities that are different from an electronic game. The method used was post-test and pre-test to find out the results of learning, and observations on students to find out the differences in cognitive abilities. The target of electronic game trials is students in Grade IV of Elementary School. Based on the trials conducted, it was concluding that electronic games that had developed had an impact on learning outcomes. It based on increased student learning outcomes tests and the media developed includes valid categories. So that the electronic game media developed is categorized as valid and effective for learning activities.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 5th International Conference on Education and Technology (ICET 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
December 2019
ISBN
978-94-6252-864-2
ISSN
2352-5398
DOI
https://doi.org/10.2991/icet-19.2019.10How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Susilaningsih Susilaningsih
AU  - Henry Praherdhiono
AU  - Putri Darawati Maharani
PY  - 2019/12
DA  - 2019/12
TI  - Analysis of Learning Outcomes in Different Cognitive Abilities of Students Using Electronic Games
BT  - Proceedings of the 5th International Conference on Education and Technology (ICET 2019)
PB  - Atlantis Press
SP  - 43
EP  - 46
SN  - 2352-5398
UR  - https://doi.org/10.2991/icet-19.2019.10
DO  - https://doi.org/10.2991/icet-19.2019.10
ID  - Susilaningsih2019/12
ER  -