Proceeding of the 5th International Conference on Education and Technology (ICETECH 2024)

Effectiveness of Classroom Learning with Interactive Media

Authors
Kristin Susiani1, *, Indah Widiastuti1, Fajar Danu Isnantyo1
1Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Sebelas Maret, Surakarta, Indonesia
*Corresponding author. Email: kristinsusiani@student.uns.ac.id
Corresponding Author
Kristin Susiani
Available Online 15 December 2025.
DOI
10.2991/978-2-38476-493-8_7How to use a DOI?
Keywords
Effectiveness; Interactive Media; Learning
Abstract

Learning media is one of the supporting factors for success in education. Interactive learning media is defined as a medium that facilitates interaction between students and learning materials in various forms, including videos, animations, simulations, and educational games. A key element in 21st-century competencies, which are essential for improving the quality of education in Indonesia, includes the 4C aspects: creative thinking skills, critical thinking and problem-solving, communication, and collaboration abilities. Interactive Learning Media transforms passive learning into active learning. Furthermore, interactive learning can create an effective, engaging, interactive, and enjoyable learning process, thus achieving the intended learning objectives. The purpose of this research is to determine the effectiveness of using interactive learning media. The method applied in this research is Literature Review, by collecting articles from Google Scholar, which are then analysed according to relevant categories. The article reviews conclude that there is a positive impact on learning through the use of interactive media. Classroom learning becomes more active, leading to improved student outcomes compared to previous learning methods. The use of various types of interactive media aligned with technological advancements can be an alternative or solution for teachers to make learning more engaging and successful as expected.

Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceeding of the 5th International Conference on Education and Technology (ICETECH 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
15 December 2025
ISBN
978-2-38476-493-8
ISSN
2352-5398
DOI
10.2991/978-2-38476-493-8_7How to use a DOI?
Copyright
© 2025 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Kristin Susiani
AU  - Indah Widiastuti
AU  - Fajar Danu Isnantyo
PY  - 2025
DA  - 2025/12/15
TI  - Effectiveness of Classroom Learning with Interactive Media
BT  - Proceeding of the 5th International Conference on Education and Technology (ICETECH 2024)
PB  - Atlantis Press
SP  - 57
EP  - 61
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-493-8_7
DO  - 10.2991/978-2-38476-493-8_7
ID  - Susiani2025
ER  -