Proceedings of the 2014 International Conference on Education Technology and Information System (ICETIS 2014)

Gamification Thinking: Clues for New Generation Staff Management

Authors
Sujuan Zhao, Xiuli Li
Corresponding Author
Sujuan Zhao
Available Online August 2014.
DOI
https://doi.org/10.2991/icetis-14.2014.102How to use a DOI?
Keywords
new generation; gamification thinking; management
Abstract
Many management modes which has been proved successfully face great challenge while they meet new generation staff; they are just like iron-crown spell with fault and have slight effect, and even cause misfortune. The enterprise managers shall change the way of thinking, liberate their thoughts, blend symbol system related to games into “non-game” management field, and explore clues for new generation staff management from a brand-new perspective.
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This is an open access article distributed under the CC BY-NC license.

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Proceedings
2014 2nd International Conference on Education Technology and Information System (ICETIS 2014)
Part of series
Advances in Intelligent Systems Research
Publication Date
August 2014
ISBN
978-94-62520-27-1
ISSN
1951-6851
DOI
https://doi.org/10.2991/icetis-14.2014.102How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Sujuan Zhao
AU  - Xiuli Li
PY  - 2014/08
DA  - 2014/08
TI  - Gamification Thinking: Clues for New Generation Staff Management
BT  - 2014 2nd International Conference on Education Technology and Information System (ICETIS 2014)
PB  - Atlantis Press
SP  - 307
EP  - 309
SN  - 1951-6851
UR  - https://doi.org/10.2991/icetis-14.2014.102
DO  - https://doi.org/10.2991/icetis-14.2014.102
ID  - Zhao2014/08
ER  -