Gamification Thinking: Clues for New Generation Staff Management
Sujuan Zhao, Xiuli Li
Available Online August 2014.
- https://doi.org/10.2991/icetis-14.2014.102How to use a DOI?
- new generation; gamification thinking; management
- Many management modes which has been proved successfully face great challenge while they meet new generation staff; they are just like iron-crown spell with fault and have slight effect, and even cause misfortune. The enterprise managers shall change the way of thinking, liberate their thoughts, blend symbol system related to games into “non-game” management field, and explore clues for new generation staff management from a brand-new perspective.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Sujuan Zhao AU - Xiuli Li PY - 2014/08 DA - 2014/08 TI - Gamification Thinking: Clues for New Generation Staff Management BT - Proceedings of the 2014 International Conference on Education Technology and Information System (ICETIS 2014) PB - Atlantis Press SP - 307 EP - 309 SN - 1951-6851 UR - https://doi.org/10.2991/icetis-14.2014.102 DO - https://doi.org/10.2991/icetis-14.2014.102 ID - Zhao2014/08 ER -