Proceedings of the 2014 International Conference on Education Technology and Social Science

Research on Cultivation of Creative Class under Industrial Environment Cluster-- Take Cartoon Game Industry as an Example

Authors
Lie Chen
Corresponding Author
Lie Chen
Available Online November 2014.
DOI
https://doi.org/10.2991/icetss-14.2014.56How to use a DOI?
Keywords
cartoon game industry, cluster, creative class, structure
Abstract
This research takes Chengdu national-level culture creative industry park as an example to pay attention to the current situation of cluster cultivation of creative class of Chengdu cartoon game industry under cluster environment. Through deep research on typical cartoon culture creativity enterprises, this paper carries out analysis on various factors influencing development of Chengdu professional cartoon creative talents, and proposes the solution for cultivation of creative talents based on the thought of cluster development of creative industry. The concept of industrial cluster firstly appeared in the book The Competitive Advantage of Nations written by Michael E. Porter and published in 1990. So far, as a kind of extremely special industrial organization form, the industrial cluster has gradually become an important economic phenomenon in world economic development. The powerful technology and knowledge overflow effect brought by industrial cluster is widely affecting industrialization and urbanization process of a region and even whole country. The cartoon industry which centers on Sichuan Chengdu is gradually forming Southwest cartoon industry development zone led by games and wireless entertainment. In the development process “from industrial concentration to grouping and cluster”, the spatial arrangement of Chengdu cultural creative industry cluster has basically taken the shape, and the creative class cluster is basically formed. Currently, there are more than 520 software enterprises in Chengdu, including more than 60 online game enterprises. Take high-tech zone as an example: more than 180,000 various kinds of talents gather in Chengdu high-tech zone, including more than 15,000 overseas high-level talents, doctors, foreign experts, and other senior talents. Besides, in Chengdu City, there are 12 people selected into central government “thousand-talent plan” and 26 people selected into Sichuan “hundred-talent plan”. Those high-level talents are mainly distributed in Chengdu High-tech Zone, Shuangliu County, Longquanyi District, and Jinniu District, etc., the high-tech zone has most high-level talents, including 8 people selected into “thousand-talent plan” and 21 people selected into “hundred-talent plan”. As the primate city of time development of western creative industry, Chengdu shall regard incubation of creative class as primary task to serve for the development of Chengdu cartoon game industry and provide talent guarantee for establishing “internationally advanced, domestic leading, west first” digital game cartoon content originality base.
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Proceedings
2014 International Conference on Education Technology and Social Science
Part of series
Advances in Social Science, Education and Humanities Research
Publication Date
November 2014
ISBN
978-94-62520-40-0
ISSN
2352-5398
DOI
https://doi.org/10.2991/icetss-14.2014.56How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Lie Chen
PY  - 2014/11
DA  - 2014/11
TI  - Research on Cultivation of Creative Class under Industrial Environment Cluster-- Take Cartoon Game Industry as an Example
BT  - 2014 International Conference on Education Technology and Social Science
PB  - Atlantis Press
SN  - 2352-5398
UR  - https://doi.org/10.2991/icetss-14.2014.56
DO  - https://doi.org/10.2991/icetss-14.2014.56
ID  - Chen2014/11
ER  -