Proceedings of the 2022 8th International Conference on Humanities and Social Science Research (ICHSSR 2022)

The Effects of Location-based Mobile Games on Media Literacy Education in Schools Based on the Case Study of Pokémon Go

Authors
Yinglang Pang1, *
1College of Letter & Science, University of Wisconsin-Madison, Madison, WI 53706, United States
*Corresponding author. Email: pang28@wisc.edu
Corresponding Author
Yinglang Pang
Available Online 1 June 2022.
DOI
10.2991/assehr.k.220504.168How to use a DOI?
Keywords
Location-based; Mobile Games; Media Literacy Education; Pokémon Go
Abstract

This article explains the application of mobile games in media literacy education. Based on a case study of Pokémon Go, it argues how location-based mobile games contribute to teaching media literacy in schools. The participatory context and the ideal informal learning space constructed within the game benefit the teaching environment in class. Also, the multimodal text offered by the game broadens the version of text conventionally used in the classroom and improves the clarity of information delivery as well. The application of mobile games opens new possibilities in education, but raises concerns regarding the informal and simulated game space.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the 2022 8th International Conference on Humanities and Social Science Research (ICHSSR 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 June 2022
ISBN
10.2991/assehr.k.220504.168
ISSN
2352-5398
DOI
10.2991/assehr.k.220504.168How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Yinglang Pang
PY  - 2022
DA  - 2022/06/01
TI  - The Effects of Location-based Mobile Games on Media Literacy Education in Schools Based on the Case Study of Pokémon Go
BT  - Proceedings of the 2022 8th International Conference on Humanities and Social Science Research (ICHSSR 2022)
PB  - Atlantis Press
SP  - 917
EP  - 922
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220504.168
DO  - 10.2991/assehr.k.220504.168
ID  - Pang2022
ER  -