Research on the design of museum cultural and creative products based on the KANO model
- DOI
- 10.2991/978-94-6463-266-8_44How to use a DOI?
- Keywords
- Kano; users; museums; cultural and creative products
- Abstract
To improve the design efficiency of museum cultural and creative products and to provide design method references for them. The Kano model is used to classify the design attributes of museum cultural and creative products, distinguish the excitement attributes, desired attributes, basic attributes, irrelevant attributes, and inverse attributes in the design attributes, and combine the results of user satisfaction calculation to design museum cultural and creative products in a targeted manner, to maximize the user satisfaction of museum cultural and creative products. The Kano model can be applied to the design of museum cultural and creative products to efficiently improve the satisfaction of users with museum cultural and creative products.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Lian Chen AU - Chengjun Zhou PY - 2023 DA - 2023/10/10 TI - Research on the design of museum cultural and creative products based on the KANO model BT - Proceedings of the 2nd International Conference on Intelligent Design and Innovative Technology (ICIDIT 2023) PB - Atlantis Press SP - 411 EP - 416 SN - 2589-4919 UR - https://doi.org/10.2991/978-94-6463-266-8_44 DO - 10.2991/978-94-6463-266-8_44 ID - Chen2023 ER -