Gamification Strategy Through Snake Ladder Game Systematic Literature Review
Hani Dewi Ariessanti, Meyliaana, Achmad Nizar Hidayanto, Harjanto Prabowo
Hani Dewi Ariessanti
Available Online 15 December 2020.
- 10.2991/assehr.k.201214.230How to use a DOI?
- learning early childhood, game snakes and ladders, a literature review
Gamification is a concept that is carried out in order to improve the results of the delivery of information. One gamification strategy that implements the elements of a game into a non-game contexts to resolve the issue with the aim of motivating the user in the process study will examine systematic adaptation of the concept of gamification strategy in learning media, in particular the use of universal games such as snakes systematic literature review and scientific publication articles from 2014 to 2020 regarding gamification strategies in learning using media. This strategy concept for early childhood based on the packaging of game rules, the interface of games and the needs of learning.
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Hani Dewi Ariessanti AU - Meyliaana AU - Achmad Nizar Hidayanto AU - Harjanto Prabowo PY - 2020 DA - 2020/12/15 TI - Gamification Strategy Through Snake Ladder Game Systematic Literature Review BT - Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020) PB - Atlantis Press SP - 162 EP - 166 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201214.230 DO - 10.2991/assehr.k.201214.230 ID - Ariessanti2020 ER -