Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)

Gamification Strategy Through Snake Ladder Game Systematic Literature Review

Authors
Hani Dewi Ariessanti, Meyliaana, Achmad Nizar Hidayanto, Harjanto Prabowo
Corresponding Author
Hani Dewi Ariessanti
Available Online 15 December 2020.
DOI
https://doi.org/10.2991/assehr.k.201214.230How to use a DOI?
Keywords
learning early childhood, game snakes and ladders, a literature review
Abstract

Gamification is a concept that is carried out in order to improve the results of the delivery of information. One gamification strategy that implements the elements of a game into a non-game contexts to resolve the issue with the aim of motivating the user in the process study will examine systematic adaptation of the concept of gamification strategy in learning media, in particular the use of universal games such as snakes systematic literature review and scientific publication articles from 2014 to 2020 regarding gamification strategies in learning using media. This strategy concept for early childhood based on the packaging of game rules, the interface of games and the needs of learning.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
15 December 2020
ISBN
978-94-6239-299-1
ISSN
2352-5398
DOI
https://doi.org/10.2991/assehr.k.201214.230How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Hani Dewi Ariessanti
AU  - Meyliaana
AU  - Achmad Nizar Hidayanto
AU  - Harjanto Prabowo
PY  - 2020
DA  - 2020/12/15
TI  - Gamification Strategy Through Snake Ladder Game Systematic Literature Review
BT  - Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)
PB  - Atlantis Press
SP  - 162
EP  - 166
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201214.230
DO  - https://doi.org/10.2991/assehr.k.201214.230
ID  - Ariessanti2020
ER  -