Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)

Differences of Students’ Responses on using Card-Board Game and Mobile Game of Membrane Transport

Authors
Dwi Sukmawati Yuliani1, *, Suranto2, Murni Ramli2
1Department of Biology Education, Universitas Sebelas Maret, Surakarta, Indonesia
2department of Biology, Universitas Sebelas Maret, Surakarta, Indonesia
*Corresponding author. Email: dwisukma99@student.uns.ac.id
Corresponding Author
Dwi Sukmawati Yuliani
Available Online 4 December 2023.
DOI
10.2991/978-2-38476-114-2_68How to use a DOI?
Keywords
Card-Board game; mobile game; membrane transport; students’ responses
Abstract

Interactive learning requires media that can make students interested and active in following the learning process. Game media that can be played online and offline is one of the learning alternatives that need to be studied for its use. This study aims to distinguish students’ responses to the use of Card-Board Game Membrane Transport which is played offline and mobile on membrane transport material. This study used a quasi-experimental design one group posttest design, with participants of class XI MIPA SMA Negeri 1 Boyolali (N = 20 people), who had studied membrane transport. Data in the form of student responses were measured using a respone questionnaire of 17 items with a Likert Scale of 1-4. Data analysis was carried out with the Independent Samples t Test. The test results showed a p value of 0.005. There are significant differences in student responses in the printed and mobile versions of the media. The result showed that student gave a positive responses to the learning media in the mobile form.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 December 2023
ISBN
10.2991/978-2-38476-114-2_68
ISSN
2352-5398
DOI
10.2991/978-2-38476-114-2_68How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Dwi Sukmawati Yuliani
AU  - Suranto
AU  - Murni Ramli
PY  - 2023
DA  - 2023/12/04
TI  - Differences of Students’ Responses on using Card-Board Game and Mobile Game of Membrane Transport
BT  - Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)
PB  - Atlantis Press
SP  - 728
EP  - 736
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-114-2_68
DO  - 10.2991/978-2-38476-114-2_68
ID  - Yuliani2023
ER  -