Digital Comics of Minangkabau Folklore as Learning Media of Character-Building in Middle School
- 10.2991/assehr.k.201109.058How to use a DOI?
- digital comic, Minangkabau folklore, characterized learning
This paper is part of the research which is motivated by the importance of character education in schools, especially junior high level. The initial assumption is that junior high school students are at a tumultuous age in the process of finding self-identity, thus, they are easily influenced by visual factors such as media viewing, the surrounding environment, and image technology which are currently very easily accessible. This mechanism makes children at that age tend to be vulnerable to insertion by things that are inappropriate which can interfere with their maturity process. To prevent this, one method that is often used is to conduct character learning. Character learning requires interesting media therefore the learning process becomes enjoyable and not too dogmatic. The offer of this research is a digital comic of the Minangkabau folklore. Digital comics of Minangkabau folklore are predicted to be easily accepted by students if they have adapted to technological developments. In addition, digital comics from the Minangkabau folklore are also expected to inspire the students to absorb local values and wisdom in them.
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yenni Hayati AU - Yulianti Rasyid AU - Malta Nelisa PY - 2020 DA - 2020/11/10 TI - Digital Comics of Minangkabau Folklore as Learning Media of Character-Building in Middle School BT - Proceedings of the 3rd International Conference on Language, Literature, and Education (ICLLE 2020) PB - Atlantis Press SP - 352 EP - 356 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201109.058 DO - 10.2991/assehr.k.201109.058 ID - Hayati2020 ER -