Proceedings of the 3rd International Conference on Mechatronics Engineering and Information Technology (ICMEIT 2019)

VR Technology: Development Status and Typical Applications in Industry

Authors
Yang Bai
Corresponding Author
Yang Bai
Available Online April 2019.
DOI
https://doi.org/10.2991/icmeit-19.2019.23How to use a DOI?
Keywords
Virtual Reality, Computer Graphics Technology, Human-Computer Interaction, Three-Dimensional Virtual Environment.
Abstract
Virtual Reality (VR) technology is new technology in the computer field developed as a combination of computer graphics technology, multimedia technology, sensor technology, human-computer interaction technology, network technology, three-dimensional display technology, simulation technology and other science and technology. It can provide users with a set of visual, auditory, tactile simulation of a 3D virtual environment. It has been applied in social entertainment, industrial design and manufacturing, virtual evaluation and many other aspects from the initial field of computer graphics. VR technology has developed rapidly in recent years and has been widely used in industrial field.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
Part of series
Advances in Computer Science Research
Publication Date
April 2019
ISBN
978-94-6252-708-9
ISSN
2352-538X
DOI
https://doi.org/10.2991/icmeit-19.2019.23How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Yang Bai
PY  - 2019/04
DA  - 2019/04
TI  - VR Technology: Development Status and Typical Applications in Industry
PB  - Atlantis Press
SP  - 130
EP  - 136
SN  - 2352-538X
UR  - https://doi.org/10.2991/icmeit-19.2019.23
DO  - https://doi.org/10.2991/icmeit-19.2019.23
ID  - Bai2019/04
ER  -