Proceedings of the 4th International Conference on Mechatronics, Materials, Chemistry and Computer Engineering 2015

Parallel-Based Error Metric For Large-Scale Terrain Rendering Method

Authors
Zihou Ge, Xianyu Zhang
Corresponding Author
Zihou Ge
Available Online December 2015.
DOI
https://doi.org/10.2991/icmmcce-15.2015.319How to use a DOI?
Keywords
Parallel-based, Terrain rendering, Nested geometric space error
Abstract
This paper presents a terrain rendering technique for large, textured terrain, which uses Parallel-based error metric. In a preprocess, the domain was first tiled and computed into a nested geometric space error map based on geographic theory, taking the advantage to save displaying memory with terrain map. In order to obtain the seamless connection, the edge errors of two connecting tiles are consistent with each other. At run time, screen space error is projected from geometric error, and compare with error threshold according to view-point, to select terrain grid points by GPU. At last, triangle strip is constructed according to RQT method. The method processes the error metric and triangulation by GPU, to improve the rendering efficiency of image hardware, and save the running time of CPU.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Cite this article

TY  - CONF
AU  - Zihou Ge
AU  - Xianyu Zhang
PY  - 2015/12
DA  - 2015/12
TI  - Parallel-Based Error Metric For Large-Scale Terrain Rendering Method
BT  - Proceedings of the 4th International Conference on Mechatronics, Materials, Chemistry and Computer Engineering 2015
PB  - Atlantis Press
SN  - 2352-538X
UR  - https://doi.org/10.2991/icmmcce-15.2015.319
DO  - https://doi.org/10.2991/icmmcce-15.2015.319
ID  - Ge2015/12
ER  -