Proceedings of the Eighth International Conference on English Language and Teaching (ICOELT-8 2020)

Augmented Reality-Based Learning Media Design: Its Compatibility to Blended Learning

Authors
Antonius Suratno, Erdhi Widyarto Nugroho
Corresponding Author
Antonius Suratno
Available Online 14 September 2021.
DOI
10.2991/assehr.k.210914.008How to use a DOI?
Keywords
Augmented Reality, blended learning, ArReadSpeed game, independent learning
Abstract

This objectives of this study are to find out: (1) the functionality and the compatibility of the AR-based game for Blended Learning model (2) describe users’ perspectives on its potential for blended learning activities. The design of the game called ArReadSpeed has gone through several stages that encompass pre-design input taking, design stage, and pre-trial evaluation stages. The inputs generated from the prospective users and two experts serve as feedback needed for the game prototype making, while the inputs from the pre-design stage have become the basis for the media design. This paper reports the results of the trial stage that was intended to gather information about the readiness of the game for real use that encompasses the content and construct validity aspects. The obtained feedback was then used to evaluate if the media is readily usable for the blended learning model. The results of the trial showed that the aspects of both content and construct validity were both very good. In addition, the trial results also show that the tried game is considered as a decent product, attractive, and easy to use for independent learning, making it readily usable for the real blended learning context. The upcoming step to do is to determine if the product is indeed an effective medium for learning that can enhance students’ reading skill.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the Eighth International Conference on English Language and Teaching (ICOELT-8 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
14 September 2021
ISBN
10.2991/assehr.k.210914.008
ISSN
2352-5398
DOI
10.2991/assehr.k.210914.008How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Antonius Suratno
AU  - Erdhi Widyarto Nugroho
PY  - 2021
DA  - 2021/09/14
TI  - Augmented Reality-Based Learning Media Design: Its Compatibility to Blended Learning
BT  - Proceedings of the Eighth International Conference on English Language and Teaching (ICOELT-8 2020)
PB  - Atlantis Press
SP  - 41
EP  - 48
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210914.008
DO  - 10.2991/assehr.k.210914.008
ID  - Suratno2021
ER  -