Proceedings of the Sixth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2022)

Transformation of Folklore Texts into Interactive Multimedia Digital Forms as Blended Learning Teaching Material

Authors
Titin Setiartin Ruslan1, *, Eka Wahyu Hidayat1, Ipah Muzdalipah1, Agi Ahmad Ginanjar1
1Siliwangi University, Tasikmalaya, Indonesia
*Corresponding author. Email: titinsetiartin@unsil.ac.id
Corresponding Author
Titin Setiartin Ruslan
Available Online 30 December 2022.
DOI
10.2991/978-2-494069-91-6_89How to use a DOI?
Keywords
Blended learning; Folklore; Interactive multimedia; Material
ABSTRACT

Generation Z students spend more time accessing digital devices, exploring information on the internet, communicating, and interacting on social media. This generation is more pragmatic and analytical in thinking. They will be challenged to find information through digital devices and be able to learn independently to absorb knowledge. Digital teaching materials are widely available on the internet but do not meet the criteria for teaching materials. The transformation of folklore into interactive multimedia digital form is carried out to overcome the availability of teaching materials that correspond to the characteristic of Generation Z students. The objective of this research was to transform folklore texts into interactive multimedia digital forms as digital teaching material based on blended learning. Digitizing interactive multimedia teaching materials makes it easier for students to appreciate folklore. This study used a qualitative descriptive research method with a mixed strategy, qualitative-quantitative sub-sequential exploratory design. The result of the research was interactive multimedia applications as a product for blended learning teaching material. The results of testing applications using the System Usability Scale got a score of 76.84 meaning that the application is in a good category and can be accepted as digital teaching materials.

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the Sixth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
30 December 2022
ISBN
10.2991/978-2-494069-91-6_89
ISSN
2352-5398
DOI
10.2991/978-2-494069-91-6_89How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Titin Setiartin Ruslan
AU  - Eka Wahyu Hidayat
AU  - Ipah Muzdalipah
AU  - Agi Ahmad Ginanjar
PY  - 2022
DA  - 2022/12/30
TI  - Transformation of Folklore Texts into Interactive Multimedia Digital Forms as Blended Learning Teaching Material
BT  - Proceedings of the Sixth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2022)
PB  - Atlantis Press
SP  - 575
EP  - 580
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-91-6_89
DO  - 10.2991/978-2-494069-91-6_89
ID  - Ruslan2022
ER  -