Proceedings of the Sixth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2022)

Developing Folklore Learning Media Based on Digital Comics Sasakala Ngaran Cianjur

Authors
D. Nurfajrin Ningsih1, *, Sri Mulyanti1, Siti Maryam1, Deni Sanusi1
1University of Suryakancana, Cianjur, Indonesia
*Corresponding author. Email: nurfajrindinni@unsur.ac.id
Corresponding Author
D. Nurfajrin Ningsih
Available Online 30 December 2022.
DOI
10.2991/978-2-494069-91-6_19How to use a DOI?
Keywords
Digital comics; Folklore; The development of learning media
ABSTRACT

The Covid-19 pandemic has inclusively changed people’s lives. Various activities carried out in public spaces have turned into virtual activities that are increasingly massive and entrenched in the community. One of the sectors affected is the education sector. Everyone is required to learn adaptively through digital technology instruments. Thus, acceleration in the use of technology cannot be avoided. This study aimed to develop folklore learning media based on digital comic Sasakala Ngaran Cianjur using Clip Studio Paint software. The method used in this study was the Research and Development (R&D) method with the ADDIE development model consisting of five stages, including: analysis, design, development, implementation, and evaluation. The data collection techniques and instruments used were questionnaires and tests. The results showed that the digital comic content of Sasakala Ngaran Cianjur had one cover page and 26 pages of story content with a total of 178 panels. Based on the validation of the three experts, it showed that the learning media for digital comics based on the folklore of Sasakala Ngaran Cianjur was very feasible to use. Similarly, the trial’s results on small group students obtained a percentage of 93.8%, which means that the digital comic Sasakala Ngaran Cianjur was very suitable for learning. Thus, the digital comic media of Sasakala Ngaran Cianjur can be used as an alternative material for learning to read literary works of folklore (saga).

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the Sixth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
30 December 2022
ISBN
10.2991/978-2-494069-91-6_19
ISSN
2352-5398
DOI
10.2991/978-2-494069-91-6_19How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - D. Nurfajrin Ningsih
AU  - Sri Mulyanti
AU  - Siti Maryam
AU  - Deni Sanusi
PY  - 2022
DA  - 2022/12/30
TI  - Developing Folklore Learning Media Based on Digital Comics Sasakala Ngaran Cianjur
BT  - Proceedings of the Sixth International Conference on Language, Literature, Culture, and Education (ICOLLITE 2022)
PB  - Atlantis Press
SP  - 120
EP  - 127
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-91-6_19
DO  - 10.2991/978-2-494069-91-6_19
ID  - Ningsih2022
ER  -