Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)

The Analysis Of Bahasa Rupa And Digital Storytelling In Raya And The Last Dragon Movie

Authors
Citra Kemala Putri1
1Universitas Informatika dan Bisnis Indonesia
Corresponding Author
Citra Kemala Putri
Available Online 28 December 2021.
DOI
10.2991/assehr.k.211228.008How to use a DOI?
Keywords
Bahasa Rupa; STP; NPM; animated movie; digital storytelling
Abstract

Each ethnic has its own word-language, the interesting part of word-language is how the same object is called by different names in different languages and in different places. Each image also has its esthetic aspect which is the symbolic aspect, and each ethnic has its own way to draw the same object. Tabrani Primadi called this as Bahasa Rupa aspect. Bahasa Rupa is a knowledge that can help us to interpret various images that present without text. Tabrani Primadi divides this Bahasa Rupa into two systems. First, Bahasa Rupa system called NPM (Naturalist-Perspective-Momentopname) is known as modern Bahasa Rupa. Second, another Bahasa Rupa system called STP (Space-Time-Plane) is known as traditional Bahasa Rupa. At this time when technological progress has been developing very rapidly, we see many types of images, not just still images, but also moving images such as animated movies. One of them is Raya And The Last Dragon produced by Walt Disney Pictures. The movie is set in the fictional realm of Kumandra which the visual details make the set look similar to South-East Asia. The movie contained both STP and NPM systems, which make this movie interesting to be analyzed. This research uses qualitative methods and uses the Bahasa Rupa and Digital Storytelling Theory in analyzing the various visuals and several aspects of this movie. The result of the research describes that although this movie is dominated by NPM system, but it proves that the use of STP system is not limited to create traditional images only. With the help of digital storytelling and digital editing, visuals of an animated movie can be combined with the NPM Bahasa Rupa that could strengthen the delivery of a story through visuals.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 December 2021
ISBN
10.2991/assehr.k.211228.008
ISSN
2352-5398
DOI
10.2991/assehr.k.211228.008How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Citra Kemala Putri
PY  - 2021
DA  - 2021/12/28
TI  - The Analysis Of Bahasa Rupa And Digital Storytelling In Raya And The Last Dragon Movie
BT  - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
PB  - Atlantis Press
SP  - 62
EP  - 68
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211228.008
DO  - 10.2991/assehr.k.211228.008
ID  - Putri2021
ER  -