Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)

Utilization of Games as a Media of Introduction to Indonesian Attractions for Tourists

(Comparative Study of Games: Papon, Probo and Dorang)

Authors
Masniah Masniah1, *, Irfansyah Irfansyah2
1Institut Teknologi Bandung, Indonesia
2Institut Teknologi Bandung, Indonesia
*Corresponding author. Email: masniah1995@gmail.com
Corresponding Author
Masniah Masniah
Available Online 28 December 2021.
DOI
10.2991/assehr.k.211228.058How to use a DOI?
Keywords
Games; Urban Tourism; Comparative Studies; Mobile Games
Abstract

A country usually has a charming tourist attraction, but in each region is not fully known by the public, especially the less exposed areas. Along with the rapid development of technology plus changes inhabits during the Covid- 19 pandemic requires a lot of activities to be done from home. This makes the game one of the most accessible entertainment activities. In addition, the game can certainly be a medium of conveying information and knowledge to its users. Thus, it can be known that beside through websites, advertisements, brochures, or other media, games can be one of the media introduction of tourist attractions. This study aims to identify the relevance of tourism content into games so that researchers and game developers can innovate in promoting tourist attractions through game media with receding views and uniqueness of their respective regions. The method used in this article review is a method of comparing 3 similar games that are tourism-charged Adventure genres, namely Papon, Probo, and Dorang games. This attraction recognition game is certainly designed to increase tourists’ knowledge of tourist attractions scattered in Indonesia. In the presented game, players can complete missions by earning points. In addition, they will get notifications or information regarding the attraction they are playing. Based on the research, the conclusions showed the effectiveness and innovation in the introduction of tourist attractions through the use of gaming media. This is seen from the increasing percentage of user satisfaction and knowledge because each game offers a clear interface and information of regional attractions.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
28 December 2021
ISBN
10.2991/assehr.k.211228.058
ISSN
2352-5398
DOI
10.2991/assehr.k.211228.058How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Masniah Masniah
AU  - Irfansyah Irfansyah
PY  - 2021
DA  - 2021/12/28
TI  - Utilization of Games as a Media of Introduction to Indonesian Attractions for Tourists
BT  - Proceedings of the ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture and Design (ICON-ARCCADE 2021)
PB  - Atlantis Press
SP  - 446
EP  - 452
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211228.058
DO  - 10.2991/assehr.k.211228.058
ID  - Masniah2021
ER  -