Proceedings of the 2018 Second International Conference of Sensor Network and Computer Engineering (ICSNCE 2018)

Research on Bounding Volume Boxes Collision Detection Algorithm in Virtual Reality Technology

Authors
Wan Chao, Liu Pingping, Hong Bo
Corresponding Author
Wan Chao
Available Online April 2018.
DOI
https://doi.org/10.2991/icsnce-18.2018.24How to use a DOI?
Keywords
VR Technology; Bounding Volume Boxes; Collision Detection; Unity3d
Abstract
This paper take the development of virtual campus roaming system as an example. Aiming at the defects of the different kinds of bounding boxes collision detection technology, analyzes the advantages of the hybrid hierarchical bounding box collision detection algorithm based on spheres and oriented bounding box, and described the way to construct it. Finally, the algorithm is tested in the VC and Unity3d engine, a good result is obtained.
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This is an open access article distributed under the CC BY-NC license.

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Proceedings
2018 Second International Conference of Sensor Network and Computer Engineering (ICSNCE 2018)
Part of series
Advances in Computer Science Research
Publication Date
April 2018
ISBN
978-94-6252-498-9
ISSN
2352-538X
DOI
https://doi.org/10.2991/icsnce-18.2018.24How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Wan Chao
AU  - Liu Pingping
AU  - Hong Bo
PY  - 2018/04
DA  - 2018/04
TI  - Research on Bounding Volume Boxes Collision Detection Algorithm in Virtual Reality Technology
BT  - 2018 Second International Conference of Sensor Network and Computer Engineering (ICSNCE 2018)
PB  - Atlantis Press
SP  - 115
EP  - 119
SN  - 2352-538X
UR  - https://doi.org/10.2991/icsnce-18.2018.24
DO  - https://doi.org/10.2991/icsnce-18.2018.24
ID  - Chao2018/04
ER  -