Proceedings of the 9th International Conference on Technical and Vocational Education and Training (ICTVET 2022)

Gamification: Learning Outcomes with Game Elements

Authors
Ika Parma Dewi1, *, Lise Asnur2, Ambiyar2
1Faculty of Engineering, Universitas Negeri Padang, Padang, Indonesia
2Faculty of Tourism and Hospitality, Universitas Negeri Padang, Padang, Indonesia
*Corresponding author. Email: ika_parma@ft.unp.ac.id
Corresponding Author
Ika Parma Dewi
Available Online 2 May 2023.
DOI
10.2991/978-2-38476-050-3_11How to use a DOI?
Keywords
Gamification; learning outcomes; Tata Boga 2 Courses
Abstract

The games that have existed since the dawn of mankind have been proven to have a significant effect on the development of students. A teaching resource that makes learning more permanent and retainable is educational games that are used as part of the academic process. Educational games are a fun way for students to learn. Games are used in non-game settings to motivate and engage participants through gamification. The method has been identified by researchers as a promising method to improve students’ engagement, which may result in increased academic achievement. During this study, gamified learning activities are assessed for their effectiveness and engagement appeal in Tata Boga 2 courses. The study also examined which gamified learning activities students found most appealing. This study employed a sequential explanatory mixed-methods approach. The data collected and analyzed included logs, questionnaires, and pre-and post-tests. A moderate improvement in student engagement in gamified learning activities and learning outcomes was found as a result of the evaluation. A gamified learning activity targeted at Tata Boga 2 courses was evaluated for its effectiveness and engagement appeal in this study. The 21st century generation prefers learning that combines traditional models with learning through gamification and the use of technology and internet devices. As a result of the Final Test, it is evident that the control group or Control Group achieved the lowest or minimum score of 50, with an overall average score of 68.39. In contrast, the lowest score or minimum score in the experimental group or the Experiment Group, the lowest score or minimum score was 70, with an overall average score of 78.73.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 9th International Conference on Technical and Vocational Education and Training (ICTVET 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
2 May 2023
ISBN
10.2991/978-2-38476-050-3_11
ISSN
2352-5398
DOI
10.2991/978-2-38476-050-3_11How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ika Parma Dewi
AU  - Lise Asnur
AU  - Ambiyar
PY  - 2023
DA  - 2023/05/02
TI  - Gamification: Learning Outcomes with Game Elements
BT  - Proceedings of the 9th International Conference on Technical and Vocational Education and Training (ICTVET 2022)
PB  - Atlantis Press
SP  - 96
EP  - 107
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-050-3_11
DO  - 10.2991/978-2-38476-050-3_11
ID  - Dewi2023
ER  -