Proceedings of the 1st International Multidisciplinary Conference on Education, Technology, and Engineering (IMCETE 2019)

Software Design Completion of Sudoku Game with Branch and Bound Algorithm

Authors
Rustam Effendi, Indra Gunawan, Yasin Efendi
Corresponding Author
Rustam Effendi
Available Online 6 March 2020.
DOI
10.2991/assehr.k.200303.031How to use a DOI?
Keywords
game, Sudoku, system algorithm, learning, tracking system, Branch and Bound
Abstract

In our life there are many of games. The uniqueness game of numbers makes this game very exciting, and at the same time can be used to train the intelligence. Sudoku is a puzzle game of logic-based numbers. Rules of the game are simple, fill all the matrix to the brim, with notes, for each column, row, or sub matrix only be filled with the numbers 1 through 9, as each of the figures. Branching algorithm and a restriction in the search algorithm in a systematic solution space, so it is very effective and efficient to be implemented in the problem. For it is necessary to build learning applications of artificial intelligence in particular to the material tracking system so that students can use as a learning tool and facilitate faculty in presenting the material. Subjects in this study is the application of Sudoku system as a medium of learning artificial intelligence to the material tracking system especially on Branch and Bound algorithm. The results of this research is the application of Sudoku settlement system as a medium of learning Artificial Intelligence on material tracking system for Branch and Bound student of Computer Science at the University of Banten Jaya which is based on the results of these trials can be concluded that the application of this study can help in the learning process for students understand the material and can be used as a tool to support teacher learning Artificial Intelligence.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 1st International Multidisciplinary Conference on Education, Technology, and Engineering (IMCETE 2019)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 March 2020
ISBN
978-94-6252-918-2
ISSN
2352-5398
DOI
10.2991/assehr.k.200303.031How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Rustam Effendi
AU  - Indra Gunawan
AU  - Yasin Efendi
PY  - 2020
DA  - 2020/03/06
TI  - Software Design Completion of Sudoku Game with Branch and Bound Algorithm
BT  - Proceedings of the 1st International Multidisciplinary Conference on Education, Technology, and Engineering (IMCETE 2019)
PB  - Atlantis Press
SP  - 126
EP  - 130
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200303.031
DO  - 10.2991/assehr.k.200303.031
ID  - Effendi2020
ER  -