Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023)

VR Storytelling?

Authors
Mark Smith1, *
1Liverpool Screen School, Liverpool John Moores University, Redmonds Building, Brownlow Hill, Liverpool, L3 5RF, UK
*Corresponding author. Email: M.Smith1@ljmu.ac.uk
Corresponding Author
Mark Smith
Available Online 5 April 2024.
DOI
10.2991/978-94-6463-390-0_14How to use a DOI?
Keywords
Virtual reality; Storytelling; Gaming; Embodiment
Abstract

Virtual Reality, now a maturing media platform, allows us a considered or more sophisticated understanding of its inherent storytelling mechanisms. We have become trapped in exploiting a language developed through the remedial journey from oral storytelling, to theatre, to cinema. Provocatively, we might explore this paradigm break in audiovisual storytelling, moving (or returning) from the framed to the frameless image, and although traditional media narrative may have provided a starting point for exploiting this ‘new’ spatial medium, the reflective engagement of photography, painting and architecture might be more fruitful? Where viewers are free to interpret and engage with the piece/space at their own pace and in their own way, and in real time. VR can take this concept further, allowing viewers to be ‘present’ within the artwork and explore, to have total freedom and control of their gaze, offering the potential for a more intimate and reflective experience.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
5 April 2024
ISBN
10.2991/978-94-6463-390-0_14
ISSN
2667-128X
DOI
10.2991/978-94-6463-390-0_14How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mark Smith
PY  - 2024
DA  - 2024/04/05
TI  - VR Storytelling?
BT  - Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023)
PB  - Atlantis Press
SP  - 136
EP  - 146
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-390-0_14
DO  - 10.2991/978-94-6463-390-0_14
ID  - Smith2024
ER  -