Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023)

Analysis of Personification and Anthropomorphic Design Theory of “Kiko and Friends” Animation

Authors
Azariel Isaiah Layantara1, *, Jeniffer Angelica Podung1
1School of Design, Universitas Pelita Harapan, Jl. M. H. Thamrin Boulevard, 1100, Lippo Village, Tangerang, 15811, Indonesia
*Corresponding author. Email: 01023210041@student.uph.edu
Corresponding Author
Azariel Isaiah Layantara
Available Online 5 April 2024.
DOI
10.2991/978-94-6463-390-0_12How to use a DOI?
Keywords
Anthropomorphic; Character; Design; Personification
Abstract

Kiko and Friends is an Indonesian animated children’s series about a young goldfish and his best friends. The conflict in this animated series involves a catfish, the antagonist who causes various problems. Kiko and his friends embark on different adventures to solve these problems. The background of this journal is based on observational data obtained through linkage analysis of case study books and articles related to the Indonesian animated series titled Kiko and Friends. The objectives of this study are to examine the application of anthropomorphism, particularly in the character design of the series, and to conduct a personification analysis of the serial characters. By achieving these objectives, it is hoped that this journal will facilitate the process of character design and enhance understanding. This paper aims to support Indonesian animation works by analyzing the animation “Kiko and Friends,” shedding light on how this animation is meticulously crafted, considering the thoughtful design of each character, to enhance its exposure and publication. This idea will be conveyed using the content analysis method, as described in the book “Video Game Design” by Michael Salmond, and an article written by Umarova Nigora Amirjon Qizi on The Linguistic Analysis of Differing Peculiarities between Anthropomorphism and Personification. First, the study will identify characters whose designs are influenced by personification and anthropomorphic theory. Then, each character will be analyzed in detail using the respective theory.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
5 April 2024
ISBN
10.2991/978-94-6463-390-0_12
ISSN
2667-128X
DOI
10.2991/978-94-6463-390-0_12How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Azariel Isaiah Layantara
AU  - Jeniffer Angelica Podung
PY  - 2024
DA  - 2024/04/05
TI  - Analysis of Personification and Anthropomorphic Design Theory of “Kiko and Friends” Animation
BT  - Proceedings of the International Moving Image Cultures Conference (IMOVICCON 2023)
PB  - Atlantis Press
SP  - 108
EP  - 122
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-390-0_12
DO  - 10.2991/978-94-6463-390-0_12
ID  - Layantara2024
ER  -