Proceedings of the University of Muhammadiyah Malang's 1st International Conference of Mathematics Education (INCOMED 2017)

The Use of Dakonmatika Media Game As Efforts to Increase Mathematics Learning Results of the Fourth Grade Students at SD Negeri 61 Parepare

Authors
Sriyanti Mustafa, Muhammad Siri Dangnga, Fajar Bahari
Corresponding Author
Sriyanti Mustafa
Available Online January 2018.
DOI
10.2991/incomed-17.2018.19How to use a DOI?
Keywords
game media; dakonmatika; mathematics learning result
Abstract

The problem in this research was the low of mathematics learning result of students. The approach used in this research was quantitative and qualitative approach (mixed method) with the type of Classroom Action Research (CAR) which aims to know the improvement of mathematics learning result of learners by using dakonmatika game media. The subjects of this research were students of class IV of elementary school 61 Parepare of the year 2017/2018 as many as 22 students. Technique of data collection used was the provision of tests and observations. The instruments used were test result and observation sheets. The observation sheets consisted of students' activity and the teacher's ability to manage the lesson. Data analysis technique used was descriptive quantitative and qualitative. The results showed that the use of dakonmatika media can improve the fourth grade students' mathematics learning results at elementary school 61 Parepare, this was marked by the increasing of: (1) Average score of students' mathematics learning results in the first cycle of 71.06 increased to 82, 73 in cycle II, (2) achievement of the students' learning completeness from cycle I was 64% increased to 95% in cycle II, or completely classical and (3) the increasing of students' activity average in learning process equal to 37,19% in cycle I to 69.52% in cycle II.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the University of Muhammadiyah Malang's 1st International Conference of Mathematics Education (INCOMED 2017)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
January 2018
ISBN
10.2991/incomed-17.2018.19
ISSN
2352-5398
DOI
10.2991/incomed-17.2018.19How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Sriyanti Mustafa
AU  - Muhammad Siri Dangnga
AU  - Fajar Bahari
PY  - 2018/01
DA  - 2018/01
TI  - The Use of Dakonmatika Media Game As Efforts to Increase Mathematics Learning Results of the Fourth Grade Students at SD Negeri 61 Parepare
BT  - Proceedings of the University of Muhammadiyah Malang's 1st International Conference of Mathematics Education (INCOMED 2017)
PB  - Atlantis Press
SP  - 87
EP  - 89
SN  - 2352-5398
UR  - https://doi.org/10.2991/incomed-17.2018.19
DO  - 10.2991/incomed-17.2018.19
ID  - Mustafa2018/01
ER  -