Crack Texture Generation Algorithm Based on Process
Authors
Guangming Yang, Yupeng Hao, AoShuang Dong, Chunyang Yu
Corresponding Author
Guangming Yang
Available Online April 2015.
- DOI
- 10.2991/isrme-15.2015.250How to use a DOI?
- Keywords
- component; Voronoi diagram; Crack; Reality
- Abstract
In order to complete a realistic strong body crushing process and has some high ground real-time, simulation methods was proposed to simulate impact on the destruction of the object-based process. Firstly, the physical properties of different materials of glass, concrete and marble, through continuous test generation seeds conform to fit the object properties. In accordance with the definition of delaunay triangulation, voronoi diagrams are generated.
- Copyright
- © 2015, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Guangming Yang AU - Yupeng Hao AU - AoShuang Dong AU - Chunyang Yu PY - 2015/04 DA - 2015/04 TI - Crack Texture Generation Algorithm Based on Process BT - Proceedings of the 2015 International Conference on Intelligent Systems Research and Mechatronics Engineering PB - Atlantis Press SP - 1225 EP - 1230 SN - 1951-6851 UR - https://doi.org/10.2991/isrme-15.2015.250 DO - 10.2991/isrme-15.2015.250 ID - Yang2015/04 ER -