Proceedings of the 2015 International Conference on Intelligent Systems Research and Mechatronics Engineering

Crack Texture Generation Algorithm Based on Process

Authors
Guangming Yang, Yupeng Hao, AoShuang Dong, Chunyang Yu
Corresponding Author
Guangming Yang
Available Online April 2015.
DOI
10.2991/isrme-15.2015.250How to use a DOI?
Keywords
component; Voronoi diagram; Crack; Reality
Abstract

In order to complete a realistic strong body crushing process and has some high ground real-time, simulation methods was proposed to simulate impact on the destruction of the object-based process. Firstly, the physical properties of different materials of glass, concrete and marble, through continuous test generation seeds conform to fit the object properties. In accordance with the definition of delaunay triangulation, voronoi diagrams are generated.

Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2015 International Conference on Intelligent Systems Research and Mechatronics Engineering
Series
Advances in Intelligent Systems Research
Publication Date
April 2015
ISBN
10.2991/isrme-15.2015.250
ISSN
1951-6851
DOI
10.2991/isrme-15.2015.250How to use a DOI?
Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Guangming Yang
AU  - Yupeng Hao
AU  - AoShuang Dong
AU  - Chunyang Yu
PY  - 2015/04
DA  - 2015/04
TI  - Crack Texture Generation Algorithm Based on Process
BT  - Proceedings of the 2015 International Conference on Intelligent Systems Research and Mechatronics Engineering
PB  - Atlantis Press
SP  - 1225
EP  - 1230
SN  - 1951-6851
UR  - https://doi.org/10.2991/isrme-15.2015.250
DO  - 10.2991/isrme-15.2015.250
ID  - Yang2015/04
ER  -