Proceedings of the 2018 International Conference on Management, Economics, Education and Social Sciences (MEESS 2018)

Online Games Virtual Products-Transaction and Value

Authors
Meng Wang
Corresponding Author
Meng Wang
Available Online August 2018.
DOI
10.2991/meess-18.2018.63How to use a DOI?
Keywords
Virtual products, online games, virtual transaction, value analysis.
Abstract

With the popularity of the Internet, online games have gradually become one of the most popular entertainment means. Online games give birth to the online games virtual products. Meanwhile, the products keep enriching their meaning in the continuous development of online games and virtual products transaction. The value of online games virtual products tends to become clearer in the process of its development. Online games virtual products, from simply improving players’ game experience in the virtual world, have gradually developed into a commodity with abundant practical value. Online games virtual commodity trading market has changed from the small-scale trading between players, to the B2C transaction between game operators and players, and now with the participation of many professional third-party platforms. Online games virtual products transaction has become much more standardized and professional. The practical value of online games virtual products has also been reflected in the development of transaction.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2018 International Conference on Management, Economics, Education and Social Sciences (MEESS 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
August 2018
ISBN
10.2991/meess-18.2018.63
ISSN
2352-5398
DOI
10.2991/meess-18.2018.63How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Meng Wang
PY  - 2018/08
DA  - 2018/08
TI  - Online Games Virtual Products-Transaction and Value
BT  - Proceedings of the 2018 International Conference on Management, Economics, Education and Social Sciences (MEESS 2018)
PB  - Atlantis Press
SP  - 340
EP  - 347
SN  - 2352-5398
UR  - https://doi.org/10.2991/meess-18.2018.63
DO  - 10.2991/meess-18.2018.63
ID  - Wang2018/08
ER  -