Proceedings of the Mathematics, Informatics, Science, and Education International Conference (MISEIC 2019)

Use of Computerized Games on Chemistry Learning

Authors
Achmad Lutfi, Rusly Hidayah, Ika Arum Hidayah
Corresponding Author
Achmad Lutfi
Available Online December 2019.
DOI
10.2991/miseic-19.2019.45How to use a DOI?
Keywords
game, chemistry, interest, learning media
Abstract

This study aimed to determine the impact of the use of computer-friendly games on Chemical Adventure as a medium to study Chemistry on learning outcomes, learning interests, and student responses. The form of research used was Pre-Experimental Research with a single group design Pretest-Posttest One Group Design. The target of this research is the tenth grade students of high school in Sidoarjo. The data obtained was processed by qualitative descriptive analysis and learning outcomes were analyzed by paired t test. The results showed that the use of Chemical Adventure computer-based games on chemical learning can improve learning outcomes and classical learning completeness, interest in learning chemistry is very high and students give a positive response to the use of computer-based games as learning media. So the game can be used as an alternative learning media that improves learning outcomes, increases interest, and is fun. We must continue to develop computerized games as chemical learning media so that chemical learning is more fun for students to learn.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the Mathematics, Informatics, Science, and Education International Conference (MISEIC 2019)
Series
Advances in Computer Science Research
Publication Date
December 2019
ISBN
10.2991/miseic-19.2019.45
ISSN
2352-538X
DOI
10.2991/miseic-19.2019.45How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Achmad Lutfi
AU  - Rusly Hidayah
AU  - Ika Arum Hidayah
PY  - 2019/12
DA  - 2019/12
TI  - Use of Computerized Games on Chemistry Learning
BT  - Proceedings of the Mathematics, Informatics, Science, and Education International Conference (MISEIC 2019)
PB  - Atlantis Press
SP  - 165
EP  - 169
SN  - 2352-538X
UR  - https://doi.org/10.2991/miseic-19.2019.45
DO  - 10.2991/miseic-19.2019.45
ID  - Lutfi2019/12
ER  -