Proceedings of the 2023 8th International Conference on Modern Management and Education Technology (MMET 2023)

Game for improving mathematic (+-×÷) recognition of 8-10 year old student

Authors
Xin Sheng1, *, Sombat Teekasap1
1Bansomdejchaopraya Rajabhat University, Bangkok, Thailand
*Corresponding author. Email: 761219916@qq.com
Corresponding Author
Xin Sheng
Available Online 29 November 2023.
DOI
10.2991/978-2-38476-146-3_32How to use a DOI?
Keywords
Arithematics skills; Primary school children; Teaching through play; Addition; Subtraction; Multiplication and division; Maths games
Abstract

The subjects/samples of the study is students aged 8-10 years old in Lixin Primary School in Zaozhuang City, with a total of 40 students. The research methodology adopts the literature research method to understand the theoretical foundation and current research status of educational game design and application. The controlled experimental method was used to conduct a one-week experimental study on 40 students in two classes, including the experimental group and the control group, and finally the results of the pre-test and post-test of the experimental and control groups were analysed in a multi-dimensional way to provide data support for the study. It was found that the students in the experimental group showed significant improvement in correctness in addition, subtraction, multiplication and division and overall arithmetic ability as compared to the control group. The experimental group had a significant advantage in the speed of doing the problems, with an average reduction of about 0.2 minutes in the completion time and a 5% increase in the arithmetic speed index. Game-based teaching can effectively improve primary school students’ ability to add, subtract, multiply, divide and overall arithmetic ability.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 8th International Conference on Modern Management and Education Technology (MMET 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 November 2023
ISBN
10.2991/978-2-38476-146-3_32
ISSN
2352-5398
DOI
10.2991/978-2-38476-146-3_32How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xin Sheng
AU  - Sombat Teekasap
PY  - 2023
DA  - 2023/11/29
TI  - Game for improving mathematic (+-×÷) recognition of 8-10 year old student
BT  - Proceedings of the 2023 8th International Conference on Modern Management and Education Technology (MMET 2023)
PB  - Atlantis Press
SP  - 283
EP  - 288
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-146-3_32
DO  - 10.2991/978-2-38476-146-3_32
ID  - Sheng2023
ER  -