Proceedings of the Eighth Southeast Asia Design Research (SEA-DR) & the Second Science, Technology, Education, Arts, Culture, and Humanity (STEACH) International Conference (SEADR-STEACH 2021)

Development of Student Worksheet Based on Ethnomathematics Traditional Engklek Games on Cube and Rectangular Pyramid

Authors
Mar’atush Sholihah1, *, Soffil Widadah1, Dewi Sukriyah1
1STKIP PGRI Sidoarjo
*Corresponding author. Email: soffdah16@gmail.com
Corresponding Author
Mar’atush Sholihah
Available Online 4 January 2022.
DOI
10.2991/assehr.k.211229.023How to use a DOI?
Keywords
Student Worksheet; Ethnomathematics; Traditional Engklek Game
Abstract

The math learning associated with traditional games will make students learn while playing, but unfortunately not many teachers have developed learning devices related to ethnomathematics. The purpose of this study is to describe the process and result of the development of student’s worksheet based on ethnomathematics traditional Engklek game on cube and rectangular pyramid. This research is development research with a Plomp development model with four steps namely: Preliminary investigation, Design, Realization, and Test, evaluations, and revisions. This research used five 8th graders. The result of the research: (1) based on valid criteria of student worksheet developed were declared result average score of 4,27 (very valid), (2) student worksheet by practical criteria with the average rating of the validator stating the student worksheet can be used with a little revision and obtained a percentage of learning management implementation 88,9% (1st meeting) and 85% (2nd meeting) of the 18 existing phases, so that the worksheet developed is considered practical because the percentage of implementation is more than 75%. Learning management obtained a final average score of 3.44 (good). In addition, based on student activity, active activity was generated by 92.7% while passive activity was 8.2%., so it can be concluded that student worksheet is very practical to use, (3) based on the learning achievement test obtained 80% classical completeness (good) with an average grade obtained 88, while the result of student questionnaire responses obtained a score of 98% (very positive), so it can be concluded that student worksheet developed effectively used.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the Eighth Southeast Asia Design Research (SEA-DR) & the Second Science, Technology, Education, Arts, Culture, and Humanity (STEACH) International Conference (SEADR-STEACH 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 January 2022
ISBN
10.2991/assehr.k.211229.023
ISSN
2352-5398
DOI
10.2991/assehr.k.211229.023How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Mar’atush Sholihah
AU  - Soffil Widadah
AU  - Dewi Sukriyah
PY  - 2022
DA  - 2022/01/04
TI  - Development of Student Worksheet Based on Ethnomathematics Traditional Engklek Games on Cube and Rectangular Pyramid
BT  - Proceedings of the Eighth Southeast Asia Design Research (SEA-DR) & the Second Science, Technology, Education, Arts, Culture, and Humanity (STEACH) International Conference (SEADR-STEACH 2021)
PB  - Atlantis Press
SP  - 144
EP  - 152
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211229.023
DO  - 10.2991/assehr.k.211229.023
ID  - Sholihah2022
ER  -