Proceedings of the 1st UMGESHIC International Seminar on Health, Social Science and Humanities (UMGESHIC-ISHSSH 2020)

Analysis of Behaviorism Learning Theory, STEM Learning Model and Gamification

Authors
M. Givi Efgivia, Anggi Arista, Reni Kurniawati, Kasori
Corresponding Author
M. Givi Efgivia
Available Online 21 October 2021.
DOI
10.2991/assehr.k.211020.029How to use a DOI?
Keywords
Learning Theory, Behaviorism Theory, STEM, Gamification Learning Model
Abstract

Learning theory will be related to curriculum making or curriculum design. By studying learning theory, it is possible to observe the behavior of students. While the behaviorism approach focuses on guiding students to achieve predetermined learning outcomes. Learning is considered to occur when students succeed in achieving the expected results and the STEM learning model is an approach in learning that integrates two or more fields of knowledge contained in STEM while the gamification learning model is a learning approach using elements in games or video games. Therefore, this study aims to 1) understand learning theory, 2) behaviorism theory and its applications, 3) understand STEM learning models, 4) understand gamification learning models. The research method uses qualitative research methods (library research). The conclusions from the four materials discussed are studying learning theory which consists of behaviorism theory, cognitivism theory, humanistic theory, and constructivism theory and studying behavioristic learning theory states that learning changes behavior, which means the learning process occurs when student behavior has changed. If the student has not responded, then the student’s behavior has not changed, so it is not said to be learning. And studying STEM learning models which is an approach in learning that integrates two or more fields of science and Gamification models, namely models with learning approaches using elements in games or video games

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 1st UMGESHIC International Seminar on Health, Social Science and Humanities (UMGESHIC-ISHSSH 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
21 October 2021
ISBN
10.2991/assehr.k.211020.029
ISSN
2352-5398
DOI
10.2991/assehr.k.211020.029How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - M. Givi Efgivia
AU  - Anggi Arista
AU  - Reni Kurniawati
AU  - Kasori
PY  - 2021
DA  - 2021/10/21
TI  - Analysis of Behaviorism Learning Theory, STEM Learning Model and Gamification
BT  - Proceedings of the 1st UMGESHIC International Seminar on Health, Social Science and Humanities (UMGESHIC-ISHSSH 2020)
PB  - Atlantis Press
SP  - 194
EP  - 197
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211020.029
DO  - 10.2991/assehr.k.211020.029
ID  - Efgivia2021
ER  -