Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)

Influence Use of Blended Learning Against Competence Drawing 3 Dimensions with Autodesk Inventor

Authors
Ari Dwi Nur Indriawan M1, *, Samsudi Samsudi1, Sudiyono Sudiyono1, Angga Septiyanto2
1Mechanical Engineering Education, Semarang State University, Semarang, Indonesia
2Automotive Engineering Education, Semarang State University, Semarang, Indonesia
*Corresponding author. Email: ari.kecil@mail.unnes.ac.id
Corresponding Author
Ari Dwi Nur Indriawan M
Available Online 6 February 2024.
DOI
10.2991/978-2-38476-198-2_201How to use a DOI?
Keywords
Blended Learning; 3D; Computer-Aided Design
ABSTRACT

Study This aim, for now, is to influence blended learning against competence and draw three dimensions with Autodesk inventor on students’ technique machine—self-learning use of blender use Elena developed by UNNES. The research method used is the experiment. The design used study. This is a Randomized Control Group Pre-test-Post-test Design, which is an implementation study. This is in the Mechanical Engineering Department UNNES with a population student Mechanical Engineering Education study program currently This takes eye Computer-Aided Design/Manufacturing course with amount sample taken as much as 2 class with the number of each participant college 20 students as a class experiment and class control. The results of the analysis of the T-test performed obtained a data tcount of 21.299. Then the data was compared in table t with degrees freedom (dk) = (n1 + n2–2) = (20 + 20–2) = 38. Results of analysis seen with α = 1% and dk = 38 obtained t (0.99) (38) = 2.712. Based on the criteria, Ha accepted if tcount is bigger than ttable, where mark tcount > ttable or 21.299 > 2.712. So that can say the count is in the area acceptance Ha or the area H0 rejection. Research conclusion: Using blended learning models can influence and improve mastery competence, drawing three dimensions Autodesk inventor seen from results learning gained.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 February 2024
ISBN
10.2991/978-2-38476-198-2_201
ISSN
2352-5398
DOI
10.2991/978-2-38476-198-2_201How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ari Dwi Nur Indriawan M
AU  - Samsudi Samsudi
AU  - Sudiyono Sudiyono
AU  - Angga Septiyanto
PY  - 2024
DA  - 2024/02/06
TI  - Influence Use of Blended Learning Against Competence Drawing 3 Dimensions with Autodesk Inventor
BT  - Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
PB  - Atlantis Press
SP  - 1425
EP  - 1429
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-198-2_201
DO  - 10.2991/978-2-38476-198-2_201
ID  - M2024
ER  -