Proceedings of the International Conference on Indonesian Technical Vocational Education and Association (APTEKINDO 2018)

Augmented Reality Technology for Vocational Education the Disruption Era

Authors
Ulfah Arief, Hari Wibawanto, Azzizah Nastiti
Corresponding Author
Ulfah Arief
Available Online July 2018.
DOI
https://doi.org/10.2991/aptekindo-18.2018.16How to use a DOI?
Keywords
augmented reality, vocational education
Abstract
The purpose of this paper is to explain information and communication technology that can support the field of education in the disruption era, namely Augmented Reality (AR). The contribution of AR in education can provide a learning experience. Vocational education is an education that requires balance between acquiring knowledge and building experiences. In this way, AR can be one of the technologies that support vocational education. We will explain the potential case of AR game development in AR game development that is applied in education, especially in learning chemistry.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
Part of series
Advances in Social Science, Education and Humanities Research
Publication Date
July 2018
ISBN
978-94-6252-587-0
ISSN
2352-5398
DOI
https://doi.org/10.2991/aptekindo-18.2018.16How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Ulfah Arief
AU  - Hari Wibawanto
AU  - Azzizah Nastiti
PY  - 2018/07
DA  - 2018/07
TI  - Augmented Reality Technology for Vocational Education the Disruption Era
PB  - Atlantis Press
SP  - 73
EP  - 76
SN  - 2352-5398
UR  - https://doi.org/10.2991/aptekindo-18.2018.16
DO  - https://doi.org/10.2991/aptekindo-18.2018.16
ID  - Arief2018/07
ER  -