Using the “Edutainment” Technology in the Extracurricular Work of History Students at a Pedagogical University
Available Online 13 May 2020.
- https://doi.org/10.2991/assehr.k.200509.075How to use a DOI?
- extracurricular activities, the technology “Edutainment”, an interactive game on history
- The article reveals the concept and essence of the technology “Edutainment”, as well as the features of using this technology in extracurricular work with students, that are future teachers of history and social studies. The article presents the results of experimental research on the use of “Edutainment” technology, which revealed the following levels of interest in various types and forms of extracurricular work of students, such as critical, low, medium and high. The results of the experimental research work allowed us to conclude that the use of “Edutainment” technology helps to attract students, future history teachers, to participate in extracurricular activities aimed at improving the quality of preparation of a student of a pedagogical university for their future profession, as well as to gain valuable experience in organizing extracurricular work with students.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - A.V. Antonova PY - 2020 DA - 2020/05/13 TI - Using the “Edutainment” Technology in the Extracurricular Work of History Students at a Pedagogical University BT - International Scientific Conference “Digitalization of Education: History, Trends and Prospects” (DETP 2020) PB - Atlantis Press SP - 414 EP - 418 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200509.075 DO - https://doi.org/10.2991/assehr.k.200509.075 ID - Antonova2020 ER -