Proceedings of the 2018 International Workshop on Education Reform and Social Sciences (ERSS 2018)

Research on China's Network Nationalism from the Perspective of the Spreading Development of E-Sports

Authors
Hongna Zhao
Corresponding Author
Hongna Zhao
Available Online January 2019.
DOI
10.2991/erss-18.2019.159How to use a DOI?
Keywords
e-sports; cyber nationalism; nationalism; social networking
Abstract

With the development of the Times, the progress of information technology, China's e-sports industry in the virtual environment of information technology construction continues to grow, and its emergence is also the inevitable result of the development of an era. In this paper, November 3, 2018 of IG to win as an example, this paper analyzes the theoretical basis of the effect of e-sports communication, the emergence and characteristics of network nationalism. E-sports, like traditional competitive sports, can give the audience a kind of collective honor and patriotic feelings. As a combination of internet and nationalism, contemporary Chinese network nationalism is a kind of attitude response based on people's strong self-confidence and pride, which is not only a social and political phenomenon, but also a social and cultural phenomenon. 2018 year One Month 3 Day, 2018 In the finals of the Heroes League Global Finals, Wang Sizun formed IG Squad to 3-0 sweeping the opposition and winning the championship is the first time since the birth of the Heroes league that mainland China has stood on the podium for the global Finals championship. News out, not only the circle of friends boiling, Weibo top five topics are dominated by IG, a network carnival kicked off. It is worth noting that, according to "know-how data", this IG in the winning event, central media participation reached 65.5%, the People's Daily, China Youth Network, China News Network and other central media are involved in the incident report, Guangming Network published in the text " IG win, another new generation of sports power Dream ", the Communist Youth League Central, Global Times and other mainstream media have issued micro-Bogong IG. The attitude of the mainstream media is slowly changing, from the past to the national attention, in the common connection of the nation, the original subordinate to the "youth subculture" of the e-sports culture is gradually converging with the mainstream concept. E-sports, like other sporting competitions, are also seen as an opportunity for national glory. On the other hand, the nation itself provides a narrative framework for players, profoundly affecting the players ' preferences and values in the game, as the People's Daily commented: The tears of the players may not be for the champion, but for China and himself, who have long been unrecognized in the field of electric competition-expectations of the victory of the electric competition, It also contains a proposition that the Chinese and China should have international status in the context of cultural globalization.Since 1999 the establishment of the forum of powerful countries marks the beginning of the immobilization of China's cyber-nationalist activities, and the development of network nationalism has gone through nearly A years of time. During this period, great changes have taken place in the inducement factors, participation subjects, and forms of expression and contents of network nationalist activities. As a new nationalist trend of thought in the Internet era, network nationalism has the viewpoint of traditional nationalism, and presents different stage characteristics

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2018 International Workshop on Education Reform and Social Sciences (ERSS 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
January 2019
ISBN
10.2991/erss-18.2019.159
ISSN
2352-5398
DOI
10.2991/erss-18.2019.159How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Hongna Zhao
PY  - 2019/01
DA  - 2019/01
TI  - Research on China's Network Nationalism from the Perspective of the Spreading Development of E-Sports
BT  - Proceedings of the 2018 International Workshop on Education Reform and Social Sciences (ERSS 2018)
PB  - Atlantis Press
SP  - 803
EP  - 807
SN  - 2352-5398
UR  - https://doi.org/10.2991/erss-18.2019.159
DO  - 10.2991/erss-18.2019.159
ID  - Zhao2019/01
ER  -