Fuzzy Rules for Events Perception and Emotions in an Agent Architecture
Hazael Jones, Julien Saunier, Domitile Lourdeaux
Available Online August 2011.
- https://doi.org/10.2991/eusflat.2011.34How to use a DOI?
- Fuzzy Rules, Events, Desirability, Emotions, Multi-agent Systems, Virtual Reality
- In complex simulations, multi-agents systems allow to model virtual humans with an explicit cognitive process representation. However, this cognitive process is hard to model and is therefore generally simplified in an application-dependant way. In order to improve the realism of individual and collective behavior of these agents, we propose to integrate the perception of events and the computation of agents emotions in a fuzzy framework. The modeling of the perception and its effect on emotions through fuzzy rules enables the agents to consider properly the virtual environment. We show how different kinds of fuzzy rules can help in the calculus of emotions. Computation of emotions is based on the evaluation of events' occurrence. Once the events are perceived by the agents, our method uses the desirability of these events to compute emotions relevant to crisis situations. We illustrate this model with a traffic simulation example.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Hazael Jones AU - Julien Saunier AU - Domitile Lourdeaux PY - 2011/08 DA - 2011/08 TI - Fuzzy Rules for Events Perception and Emotions in an Agent Architecture PB - Atlantis Press SP - 657 EP - 664 SN - 1951-6851 UR - https://doi.org/10.2991/eusflat.2011.34 DO - https://doi.org/10.2991/eusflat.2011.34 ID - Jones2011/08 ER -