Proceedings of the 2018 3rd International Conference on Humanities Science, Management and Education Technology (HSMET 2018)

Video Game Livestreaming: Is it legal?

Authors
Fei Xie
Corresponding Author
Fei Xie
Available Online June 2018.
DOI
https://doi.org/10.2991/hsmet-18.2018.79How to use a DOI?
Keywords
Video Game, Livestreaming, Disruptions.
Abstract

Where video game shows its vitality to prompt the world, the livestreaming industry, as a new phenomenon, improves dramatically throughout the world. When they cooperate with each, it is a powerful and huge market, without legal restriction. Therefore, this market has demonstrated many legal issues waiting for professionals and solutions. Although, many gaming corporations set up their own regulations to improve the condition of livestreaming concerning video games, where those gaming companies usually keep the right to remove the influence of a video product in order to keep their good will, it is not enough to regulate this market. It will be addressed that the general situation of livestreaming industry and main instruments used by different gaming companies to regulate the market, and finally, the Copyright Law will be suggested as a possible solution to video game livestreaming.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2018 3rd International Conference on Humanities Science, Management and Education Technology (HSMET 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
June 2018
ISBN
978-94-6252-537-5
ISSN
2352-5398
DOI
https://doi.org/10.2991/hsmet-18.2018.79How to use a DOI?
Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Fei Xie
PY  - 2018/06
DA  - 2018/06
TI  - Video Game Livestreaming: Is it legal?
BT  - Proceedings of the 2018 3rd International Conference on Humanities Science, Management and Education Technology (HSMET 2018)
PB  - Atlantis Press
SP  - 408
EP  - 411
SN  - 2352-5398
UR  - https://doi.org/10.2991/hsmet-18.2018.79
DO  - https://doi.org/10.2991/hsmet-18.2018.79
ID  - Xie2018/06
ER  -