Proceedings of the 1st International Conference on Arts, Design and Contemporary Education (ICADCE 2015)

Study on the Trend of Realistic Production of 3-D Digital Animation Movie

Authors
Peng Li
Corresponding Author
Peng Li
Available Online May 2015.
DOI
10.2991/icadce-15.2015.73How to use a DOI?
Keywords
emulation technique; simulation; psychological expectations; facial expression
Abstract

With the rapid development of computer hardware technology, 3-D digital animation movie becomes more expressive with all kinds of forms. In terms of the figures’ characteristics, there are mainly two trends of animation production. The first one is exaggeration and abstract represented by America. The second one is the simulation of figures with Japan as its main representative. Given the box office receipt of American and Japanese animation movies over past years, characters in animation movies represented by America are very concise and have distinctive characteristics, thus attracting large amount of audience and gradually becoming a fashion in animation movie production. Nevertheless, Japanese animation movies which emulate the real persons flopped badly at the box office. Although such movies keep popping up in the film market, they can hardly bear comparison with their American counterparts. Such a situation sparks our introspection. In which way could we get the most of 3-D digital animation movies Can 3-D digital emulation technique really show the charm of animation This article mainly discussed some limits facing emulation technique in the production of 3-D digital animation movies, hoping that animation producers could take those limits into consideration and make a wise choice.

Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 1st International Conference on Arts, Design and Contemporary Education (ICADCE 2015)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
May 2015
ISBN
978-94-62520-78-3
ISSN
2352-5398
DOI
10.2991/icadce-15.2015.73How to use a DOI?
Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Peng Li
PY  - 2015/05
DA  - 2015/05
TI  - Study on the Trend of Realistic Production of 3-D Digital Animation Movie
BT  - Proceedings of the 1st International Conference on Arts, Design and Contemporary Education (ICADCE 2015)
PB  - Atlantis Press
SP  - 322
EP  - 324
SN  - 2352-5398
UR  - https://doi.org/10.2991/icadce-15.2015.73
DO  - 10.2991/icadce-15.2015.73
ID  - Li2015/05
ER  -