Fourth Person POV: A Study of Game “Pavilion”
- https://doi.org/10.2991/icade-18.2019.47How to use a DOI?
- fourth person; game POV
Common point of view in digital games are first person and third person point of view (POV). However, in 2014 a fourth person puzzle game entitled Pavilion is published. This paper aimed to overview the role of 4th person POV in game Pavilion by analyzing the POV, the character, the gameplay and the game environment. This paper used instrumental case study to explain the game through data collection methods such as play-testing the game, literature review and interviews. Findings indicate that point of view is about how the character in the game are being portrayed, and fourth person point of view means that the character is non-playable. The non-playability element is quite similar to an older game called Lemmings which was published in 1991. However, that’s the only similarity both the game have. To conclude, the POV, the non-playable character, the genre, the gameplay and the game environment are unique only to Pavilion Game.
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Dini Faisal AU - San Ahdi AU - Hendra Afriwan PY - 2019/02 DA - 2019/02 TI - Fourth Person POV: A Study of Game “Pavilion” BT - Proceedings of the International Conference on Arts and Design Education (ICADE 2018) PB - Atlantis Press SP - 205 EP - 209 SN - 2352-5398 UR - https://doi.org/10.2991/icade-18.2019.47 DO - https://doi.org/10.2991/icade-18.2019.47 ID - Faisal2019/02 ER -