Proceedings of the International Conference on Arts and Design Education (ICADE 2018)

Fourth Person POV: A Study of Game “Pavilion”

Authors
Dini Faisal, San Ahdi, Hendra Afriwan
Corresponding Author
Dini Faisal
Available Online February 2019.
DOI
10.2991/icade-18.2019.47How to use a DOI?
Keywords
fourth person; game POV
Abstract

Common point of view in digital games are first person and third person point of view (POV). However, in 2014 a fourth person puzzle game entitled Pavilion is published. This paper aimed to overview the role of 4th person POV in game Pavilion by analyzing the POV, the character, the gameplay and the game environment. This paper used instrumental case study to explain the game through data collection methods such as play-testing the game, literature review and interviews. Findings indicate that point of view is about how the character in the game are being portrayed, and fourth person point of view means that the character is non-playable. The non-playability element is quite similar to an older game called Lemmings which was published in 1991. However, that’s the only similarity both the game have. To conclude, the POV, the non-playable character, the genre, the gameplay and the game environment are unique only to Pavilion Game.

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the International Conference on Arts and Design Education (ICADE 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
February 2019
ISBN
10.2991/icade-18.2019.47
ISSN
2352-5398
DOI
10.2991/icade-18.2019.47How to use a DOI?
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Dini Faisal
AU  - San Ahdi
AU  - Hendra Afriwan
PY  - 2019/02
DA  - 2019/02
TI  - Fourth Person POV: A Study of Game “Pavilion”
BT  - Proceedings of the International Conference on Arts and Design Education (ICADE 2018)
PB  - Atlantis Press
SP  - 205
EP  - 209
SN  - 2352-5398
UR  - https://doi.org/10.2991/icade-18.2019.47
DO  - 10.2991/icade-18.2019.47
ID  - Faisal2019/02
ER  -