Optimizing 3D Low-Poly Asset Production Standards for Village Meow 2.5D Game Using GDLC with Expert Review
- DOI
- 10.2991/978-94-6463-982-7_15How to use a DOI?
- Keywords
- 3D Low-Poly Assets; Game Development; GDLC Methodology; Asset Production Pipeline; Expert Review Validation; Unity Optimization
- Abstract
This research focuses on optimizing 3D low-poly asset production standards for the Village Meow 2.5D game using a modified Game Development Life Cycle (GDLC) methodology with expert review validation. The development process was conducted during the IGDX Bootcamp 2024 program, concentrating on 3D environment asset creation with emphasis on modeling, texturing, and performance optimization. A descriptive qualitative method combined expert interviews with Unity Profiler performance testing for comprehensive evaluation. Results demonstrate that most assets meet visual and technical requirements, with an average triangle count of 15,000–20,000 triangles for medium-complexity assets. However, several assets required optimization to fully comply with low-poly criteria. The modified GDLC approach proved effective in streamlining asset creation workflow while maintaining quality standards. Expert review validation confirmed that the optimized production pipeline significantly improved asset consistency and reduced development time. This research contributes to understanding efficient 3D asset production methodologies for independent game development.
- Copyright
- © 2025 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Aisyah Beningsari Mahadi AU - Anis Rahmi AU - Nursaima Harahap AU - Liony Lumombo PY - 2025 DA - 2025/12/29 TI - Optimizing 3D Low-Poly Asset Production Standards for Village Meow 2.5D Game Using GDLC with Expert Review BT - Proceedings of the 8th International Conference on Applied Engineering (ICAE 2025) PB - Atlantis Press SP - 246 EP - 263 SN - 2352-5401 UR - https://doi.org/10.2991/978-94-6463-982-7_15 DO - 10.2991/978-94-6463-982-7_15 ID - Mahadi2025 ER -