Improving Knowledge of Stock Market in Batam through Gamified Mobile App
- https://doi.org/10.2991/icaess-19.2019.61How to use a DOI?
- financial illiteracy; gamification; investment; stock market
The awareness of young people of investment in the stock market is still low. Lack of knowledge in investment stock market is one example of financial illiteracy. Furthermore, the development of financial application with a game element has given a new trend in the investment sector. Thus, we proposed a gamified application as a learning media to improve the knowledge about stock market investment among young people. A nonequivalent comparison, pretest-posttest group design was used in this study to test the impacts of using gamification to improve the knowledge about stock market investment. Our findings contribute overall to a better understanding of stock market investment among young people.
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Rina Yulius AU - Fandy Neta AU - Muchammad Fajri Amirul Nasrullah PY - 2019/12 DA - 2019/12 TI - Improving Knowledge of Stock Market in Batam through Gamified Mobile App BT - Proceedings of the 1st International Conference on Applied Economics and Social Science (ICAESS 2019) PB - Atlantis Press SP - 36 EP - 38 SN - 2352-5398 UR - https://doi.org/10.2991/icaess-19.2019.61 DO - https://doi.org/10.2991/icaess-19.2019.61 ID - Yulius2019/12 ER -