Educational computer games development: methodology, techniques, implementation
Olga Shabalina, Pavel Vorobkalov, Alexander Kataev, Alla Kravets
Available Online August 2013.
- https://doi.org/10.2991/icaicte.2013.84How to use a DOI?
- educational games development, methodology, programming paradigms, programming languages.
- Educational games development process includes all the stages of software devel-opment process. But there are important specific problems of educational games development to be solved related to the way of integration of educational content to the game and technologies of its im-plementation. In this paper we describe the approach which we propose as a method for achieving this aim. We give evidence of how that method should be used and an example of how we have implemented this approach specifically in developing a computer game to teach object oriented architecture.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Olga Shabalina AU - Pavel Vorobkalov AU - Alexander Kataev AU - Alla Kravets PY - 2013/08 DA - 2013/08 TI - Educational computer games development: methodology, techniques, implementation BT - 2013 International Conference on Advanced ICT and Education (ICAICTE-13) PB - Atlantis Press SP - 402 EP - 406 SN - 1951-6851 UR - https://doi.org/10.2991/icaicte.2013.84 DO - https://doi.org/10.2991/icaicte.2013.84 ID - Shabalina2013/08 ER -