Proceedings of the 2013 International Conference on Advanced ICT and Education

Educational computer games development: methodology, techniques, implementation

Authors
Olga Shabalina, Pavel Vorobkalov, Alexander Kataev, Alla Kravets
Corresponding Author
Olga Shabalina
Available Online August 2013.
DOI
https://doi.org/10.2991/icaicte.2013.84How to use a DOI?
Keywords
educational games development, methodology, programming paradigms, programming languages.
Abstract
Educational games development process includes all the stages of software devel-opment process. But there are important specific problems of educational games development to be solved related to the way of integration of educational content to the game and technologies of its im-plementation. In this paper we describe the approach which we propose as a method for achieving this aim. We give evidence of how that method should be used and an example of how we have implemented this approach specifically in developing a computer game to teach object oriented architecture.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
2013 International Conference on Advanced ICT and Education (ICAICTE-13)
Part of series
Advances in Intelligent Systems Research
Publication Date
August 2013
ISBN
978-90786-77-79-6
ISSN
1951-6851
DOI
https://doi.org/10.2991/icaicte.2013.84How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Olga Shabalina
AU  - Pavel Vorobkalov
AU  - Alexander Kataev
AU  - Alla Kravets
PY  - 2013/08
DA  - 2013/08
TI  - Educational computer games development: methodology, techniques, implementation
BT  - 2013 International Conference on Advanced ICT and Education (ICAICTE-13)
PB  - Atlantis Press
SP  - 402
EP  - 406
SN  - 1951-6851
UR  - https://doi.org/10.2991/icaicte.2013.84
DO  - https://doi.org/10.2991/icaicte.2013.84
ID  - Shabalina2013/08
ER  -