The Development of Edu-games as a Learning Media
Muhammad Rais, Farida Aryani, Muhammad Riska
Available Online April 2019.
- https://doi.org/10.2991/icamr-18.2019.71How to use a DOI?
- Instructional media; edu-games profession; android based; early childhood students
- The development of edu-games as a learning media for educational specific purposes should be tailored to the learner needs. These objectives include reducing the child's unfamiliarity, facilitating an active learning environment, arousing curiosity, and enabling scaffolding. The research aims to develop Edu-Games learning media that contains various types of professions. The media games offered are 1) finding the difference, 2) playing the puzzle, 3) recognizing the profession. Edu-games design method using waterfall design developed by Pressman include: 1) system engineering, 2) analysis, 3) design, 4) coding, 5) testing, and 6) maintenance. The resulting product in the form of the edu-games application based on Android. The design results show that the edu-games media of the profession has been quite clear and feasible to be used as a medium of learning the introduction of various types of professions as one of the competencies recognized by early childhood students.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Muhammad Rais AU - Farida Aryani AU - Muhammad Riska PY - 2019/04 DA - 2019/04 TI - The Development of Edu-games as a Learning Media BT - 1st International Conference on Advanced Multidisciplinary Research (ICAMR 2018) PB - Atlantis Press SP - 286 EP - 289 SN - 2352-5398 UR - https://doi.org/10.2991/icamr-18.2019.71 DO - https://doi.org/10.2991/icamr-18.2019.71 ID - Rais2019/04 ER -