Interactive Narrative Design Supports Game Based Learning in Vocational Education
- DOI
- 10.2991/978-2-38476-589-8_41How to use a DOI?
- Keywords
- Game based learning; Interactive narrative; Vocational education; Serious games; Digital learning innovation
- Abstract
General Background: The rapid digital transformation in vocational education requires innovative learning media that are engaging, contextually relevant, and capable of fostering reflective understanding. Specific Background: Game-Based Learning (GBL) has emerged as a promising pedagogical approach; however, existing studies predominantly emphasize motivation and gamification, with limited attention to narrative structures and local cultural contexts. Knowledge Gap: The role of interactive narrative as a cognitive and reflective component in vocational GBL remains underexplored. Aims: This study aims to analyze the implementation of interactive narrative in game-based learning using the Indonesian pixel-art life simulation game Citampi Stories. Results: Employing a qualitative descriptive case study design, data were collected through in-depth interviews with the game developer, gameplay observation, and structured playtests involving 20 vocational students aged 17–25. Thematic analysis shows that the integration of embedded and emergent narratives supports emotional immersion and reflective decision-making. A total of 85% of participants reported high emotional engagement, while 70% indicated perceived learning outcomes related to financial literacy, work ethics, and social empathy. Novelty: This study proposes an interactive narrative–based GBL model consisting of four components: Meaningful Choice, Narrative–Mechanic Coupling, Pixel Art Simplification, and Value-Based Reflection, positioning narrative as a cognitive scaffold in serious games. Implications: The findings provide practical guidance for educators and developers to integrate interactive storytelling into vocational learning environments to support reflective and contextual learning experiences.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - R. M. Joko Priono AU - Sigit Winarso AU - R. B. Hendri Kuswantoro AU - Wilhelmus Filianto AU - Bagas Anugrah Neiriza PY - 2026 DA - 2026/06/18 TI - Interactive Narrative Design Supports Game Based Learning in Vocational Education BT - Proceedings of the 1st International Conference on Communication and Digital Multimedia 2025 (ICCDM 2025) PB - Atlantis Press SP - 514 EP - 520 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-589-8_41 DO - 10.2991/978-2-38476-589-8_41 ID - Priono2026 ER -