Proceedings of the 1st International Conference on Communication and Digital Multimedia 2025 (ICCDM 2025)

1st International Conference on Communication and Digital Multimedia 2025 (ICCDM 2025)

📍Yogyakarta, Indonesia🗓️ 19 November 2025

Digital Gamification Boosts Motivation and Engagement in EFL Classrooms

Authors
Gulnora Abdullaeva Gaybulloevna1, *
1Department of English Linguistics, Navai State University, Navai, Uzbekistan
*Corresponding author. Email: gulnoragaybulloevna@gmail.com
Corresponding Author
Gulnora Abdullaeva Gaybulloevna
Available Online 18 June 2026.
DOI
10.2991/978-2-38476-589-8_59How to use a DOI?
Keywords
Digital Games; Learner Engagement; EFL Classrooms
Abstract

General Background: Digital gamification has become a prominent approach in technology-supported language learning environments. Specific Background: In Uzbekistan, despite classroom phone restrictions, educators increasingly use tools such as Quizizz, Kahoot, and Jeopardy to support English as a Foreign Language instruction. Knowledge Gap: However, uncertainty persists regarding whether such tools strengthen learner involvement or divert attention and reduce critical thinking. Aims: This study investigates the role of digital games in shaping undergraduate students’ motivation, participation, and cognitive engagement in EFL classrooms. Results: Using mixed methods with 68 students and 21 teachers, findings show high levels of learner interest (M=4.32), participation (M=4.15), and collaborative interaction (M=4.48), while reported distraction remained low (M=2.11). Teachers confirmed increased participation and learner interest, although moderate concern regarding critical thinking was noted (M=3.12). Qualitative data revealed active collaboration, emotional involvement, and minimal off-task behavior when clear instructions were provided. Novelty: The study provides context-specific empirical evidence from Uzbekistan, highlighting both pedagogical advantages and practical constraints, including limited internet access and varying digital literacy. Implications: The findings suggest that structured integration of digital games, supported by teacher training and infrastructure improvement, can foster interactive and participatory language learning environments without significantly compromising cognitive development.

Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 1st International Conference on Communication and Digital Multimedia 2025 (ICCDM 2025)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
18 June 2026
ISBN
978-2-38476-589-8
ISSN
2352-5398
DOI
10.2991/978-2-38476-589-8_59How to use a DOI?
Copyright
© 2026 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Gulnora Abdullaeva Gaybulloevna
PY  - 2026
DA  - 2026/06/18
TI  - Digital Gamification Boosts Motivation and Engagement in EFL Classrooms
BT  - Proceedings of the 1st International Conference on Communication and Digital Multimedia 2025 (ICCDM 2025)
PB  - Atlantis Press
SP  - 736
EP  - 744
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-589-8_59
DO  - 10.2991/978-2-38476-589-8_59
ID  - Gaybulloevna2026
ER  -