Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)

Educational Mobile Game as an Interpretive Media Tool

Authors
Juniza Zamri1, Tenku Putri Norishah Tenku Shariman2, *
1Politeknik Tuanku Syed Sirajuddin, Arau, Perlis, Malaysia
2Multimedia University, Cyberjaya, Selangor, Malaysia
*Corresponding author. Email: tengku.norishah@mmu.edu.my
Corresponding Author
Tenku Putri Norishah Tenku Shariman
Available Online 24 December 2022.
DOI
10.2991/978-2-494069-57-2_10How to use a DOI?
Keywords
Educational Mobile Game; Interpretive Media; Tourism
Abstract

The Kokdiang Fun Run mobile game is an example of an interpretive media tool used to attract tourists’ interest to further explore tourist sites. Developed according to the requirements of an interpretive media tool, as recommended by Ginting and Sasmita (2018), the mobile game indicates the various attractions and facilities available for tourists. The study aimed to investigate tourism students’ perception of an educational mobile game as an interpretive media tool, focusing on the usability and multimodal elements in the context of game design. In this qualitative research, the researcher conducted interviews and observations at a polytechnic to gather data among ten students who majored in Tourism Management. Then a thematic approach was used to analyze the retrieved data. The findings have shown that the use of mobile games in a course provided a positive usability experience for the students. The application of multimodal elements in the mobile game had increased their interaction and engagement with the content. By using the Kokdiang Fun Run mobile game in their lessons, students have developed a better understanding of applying mobile games as an interpretive media tool for tourism marketing which highlighted the usability and multimodal elements as the key features that should be considered in game design to capture stakeholders’ interest. Finally, the results of this research that demonstrates mobile games as an interpretive media tool for teaching and learning or as another marketing tool to promote tourist attractions are valuable to two stakeholders, namely the polytechnic institutions and the tourism industry.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2022
ISBN
10.2991/978-2-494069-57-2_10
ISSN
2352-5398
DOI
10.2991/978-2-494069-57-2_10How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Juniza Zamri
AU  - Tenku Putri Norishah Tenku Shariman
PY  - 2022
DA  - 2022/12/24
TI  - Educational Mobile Game as an Interpretive Media Tool
BT  - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
PB  - Atlantis Press
SP  - 75
EP  - 87
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-57-2_10
DO  - 10.2991/978-2-494069-57-2_10
ID  - Zamri2022
ER  -