Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)

96 authors
Abdelkarim Marei, Mohamed Abdelfattah Morsi
The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
Abdul Hamid, Hushinaidi
Implication of Extended Reality in Visual Effects Industry for Virtual Production
Abu Bakar, Najwa
Urban Quality Management Framework for Assessing Social and Economic Resilience
Ahmad, Mohd Bostami
Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
Ahmad Rafi, Mohamed Eshaq
Investigating Storytelling Differences Between Western and Eastern Computer Animation
Al-Khulaqi, Alaa
The Criteria of Islamic Geometric Patterns Design for the Contemporary Jewellery Making Process
Ali AlMurtadha, Jasmine Farzanna
Online Learning During Covid-19 Pandemic in Primary School: The Teachers’ Perspective
Alkhalidi, Abdulsamad
Metaverse: A Platform for Designers
Alkhalidi, Abdulsamad
Utilising Game for Promoting Cultural Heritage: A Proposal
Amir Sharji, Elyna
Designing an Experiential Multimedia Gallery Framework
Amphawan, Angela
Encouraging Student Motivation in a 3D Self-directed Learning Environment
Apu, Md. Waziullah
Encouraging Student Motivation in a 3D Self-directed Learning Environment
Cheng, Kin Meng
The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
Cheong, Soon-Nyean
Design and Development of Vehicle Inspection Routine Virtual Reality Application
Choo, Koo Ah
Urban Quality Management Framework for Assessing Social and Economic Resilience
Farhana, Kaniz
Encouraging Student Motivation in a 3D Self-directed Learning Environment
Foo, Suan Siang
Development of A Pandemic-Inspired Virtual Reality Exergame to Encourage Exercise During a Lockdown
Hamidani, Khadija
Conceptual Framework to Elicit Behavioral Engagement via Project Based Experiential Learning
Hew, Soon Hin
Online Game-Based Learning to Enhance Student Engagement, Motivation and 21st-Century Skills
Hew, Soon-Hin
Innovation and Practice of Flipped Classroom from the Perspective of Cultural Confidence
Hew, Soon-Hin
Encouraging Student Motivation in a 3D Self-directed Learning Environment
Hin, Hew Soon
Online Learning During Covid-19 Pandemic in Primary School: The Teachers’ Perspective
Izani, Mohd
Metaverse: A Platform for Designers
Izani, Mohd
Utilising Game for Promoting Cultural Heritage: A Proposal
Kamarol Zaman, Zaini
Developing a Framework to Preserve the Intangible Culture and Heritage in the Endemic Era Using Motion Capture as Capturing Tools
Karpayah, Anis Alagandra
Using Video-Assisted Learning in Teaching Camera Tracking to Visual Effects Students in Malaysia – A Review
Khairul Ázmi, Muhammad Tamim Faruq
Enhancing Student Concentration and Motivation Using Sound in the Classroom
Khong, Chee Weng
3D Scan of Malaysian Culture and Heritage Objects
Kin-Meng, Cheng
Urban Quality Management Framework for Assessing Social and Economic Resilience
Koo, Ah Choo
Active Idealism of a Smart City: A Case of Putrajaya
Koo, Ah Choo
The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
Ku Saud, Ku Ahmad Adzam
Design Practice: Sketching Strategies to Facilitate the Design Concept in Design Development Among the Product Design Students
Ku Saud, Ku Ahmad Adzam
Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
Lim, Kok Yoong
Active Idealism of a Smart City: A Case of Putrajaya
Lynn-Sze, Ng
Using Video-Assisted Learning in Teaching Camera Tracking to Visual Effects Students in Malaysia – A Review
Mahadzir, Mazlan
Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
Mahadzir, Mazlan Bin
Design and Development of Vehicle Inspection Routine Virtual Reality Application
Mahendru, Nazi
Enhancing Student Learning of Multimedia Design Concepts Using Augmented Reality
Mhd Pauzi, Muhammad Asyraf
Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
Mhd. Pauzi, Muhammad Asyraf
3D Scan of Malaysian Culture and Heritage Objects
Mohamed Zaini, Athirah
The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
Mohamed Zaini, Junita Shariza
The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
Mohd Ameeruddin, Nur Afshaa
Design and Development of Vehicle Inspection Routine Virtual Reality Application
Mohd Nasir, Junita Shariza
Peer-Review Statements
Mohd Yusof, Mohd Hafizuddin
China’s Digital Creative Multimedia Industry Development and Sustainable Development Innovation Direction
Mustaffa, Fauzan
Peer-Review Statements
Mustaffa, Fauzan
Metaverse: A Platform for Designers
Mustaffa, Fauzan
Utilising Game for Promoting Cultural Heritage: A Proposal
Mustaffa, Fauzan
Tracing the Melaka Sultanate Tradition in Early Colonial Melaka Municipality
Mustaffa, Fauzan
Zunar’s Political Cartoons: An Analysis of Rhetorical Devices
Musthofa, Raisa
Design and Development of Vehicle Inspection Routine Virtual Reality Application
Neo, Mai
Encouraging Student Motivation in a 3D Self-directed Learning Environment
Neo, Mai
Enhancing Student Learning of Multimedia Design Concepts Using Augmented Reality
Neo, Mai
Online Game-Based Learning to Enhance Student Engagement, Motivation and 21st-Century Skills
Neo, Tse Kian
A Critical Review on the Use of Montage Technique in Film and Television
Neo, Tse-Kian
Conceptual Framework to Elicit Behavioral Engagement via Project Based Experiential Learning
Neo, Tse-Kian
Enhancing Student Concentration and Motivation Using Sound in the Classroom
Neo, Tse-Kian
Innovation and Practice of Flipped Classroom from the Perspective of Cultural Confidence
Neo, Tse-Kian
Encouraging Student Motivation in a 3D Self-directed Learning Environment
Nila, Zubaida
Implication of Extended Reality in Visual Effects Industry for Virtual Production
Norman, Fajrul
Enhancing Student Concentration and Motivation Using Sound in the Classroom
Othman, Muhammed Fauzi
Tracing the Melaka Sultanate Tradition in Early Colonial Melaka Municipality
Peng, Lim Yan
Designing an Experiential Multimedia Gallery Framework
Permadi, Dendi
Design and Development of Vehicle Inspection Routine Virtual Reality Application
Permadi, Dendi
Implication of Extended Reality in Visual Effects Industry for Virtual Production
Perumal, Vimala
Conceptual Framework to Elicit Behavioral Engagement via Project Based Experiential Learning
Perumal, Vimala
Investigating Storytelling Differences Between Western and Eastern Computer Animation
Perumal, Vimala
Analysis of Chinese Animation Movies and Its Impact on Cultural Identity
Perumal, Vimala
A Critical Review on the Use of Montage Technique in Film and Television
Pinto, Jeremy
Zunar’s Political Cartoons: An Analysis of Rhetorical Devices
Razak, Aishah
Metaverse: A Platform for Designers
Razak, Aishah
Utilising Game for Promoting Cultural Heritage: A Proposal
Razaly, Siti Munirah
Design and Development of Vehicle Inspection Routine Virtual Reality Application
Shah, Mohamad Razeef
Investigating Storytelling Differences Between Western and Eastern Computer Animation
Siran, Zainudin
China’s Digital Creative Multimedia Industry Development and Sustainable Development Innovation Direction
Siran, Zainudin
The Criteria of Islamic Geometric Patterns Design for the Contemporary Jewellery Making Process
Siran, Zainudin Bin
Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
Sitharan, Roopesh
Peer-Review Statements
Sitharan, Roopesh
Analysis of Chinese Animation Movies and Its Impact on Cultural Identity
Tan, Kim Geok
The Edcraft Catalogue: Collaboration of Artist and Academic in “Waste to Craft” Gamified Activity
Tenku Shariman, Tenku Putri Norishah
Educational Mobile Game as an Interpretive Media Tool
Wafa, Syarifah Nurleyana
‘The Tree’: Deliberating User Experience Design in Augmented Reality Art Creation
Wei, Yuan
Analysis of Chinese Animation Movies and Its Impact on Cultural Identity
Weng, Khong Chee
Face Shield 3D Printing User Experience Using Think Aloud Method During Pandemic in Malaysia
Wong, Chen Wai
Development of A Pandemic-Inspired Virtual Reality Exergame to Encourage Exercise During a Lockdown
Woods, Peter C.
Active Idealism of a Smart City: A Case of Putrajaya
Woods, Peter Charles
Designing an Experiential Multimedia Gallery Framework
Woods, Peter Charles
Urban Quality Management Framework for Assessing Social and Economic Resilience
Xiang, Wan
A Critical Review on the Use of Montage Technique in Film and Television
Yap, Wen Jiun
Development of A Pandemic-Inspired Virtual Reality Exergame to Encourage Exercise During a Lockdown
Ying, Xu
Innovation and Practice of Flipped Classroom from the Perspective of Cultural Confidence
Zahra, Ismat
Online Game-Based Learning to Enhance Student Engagement, Motivation and 21st-Century Skills
Zainal Abidin, Mohamad Izani
Tracing the Melaka Sultanate Tradition in Early Colonial Melaka Municipality
Zainal Abidin, Rose Linda
Designing an Experiential Multimedia Gallery Framework
Zamri, Juniza
Educational Mobile Game as an Interpretive Media Tool
Zhang, ShengXuan
China’s Digital Creative Multimedia Industry Development and Sustainable Development Innovation Direction