Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)

Implication of Extended Reality in Visual Effects Industry for Virtual Production

Authors
Zubaida Nila1, Hushinaidi Abdul Hamid1, *, Dendi Permadi1
1Faculty of Creative Multimedia, Multimedia University, Cyberjaya, Selangor, Malaysia
*Corresponding author. Email: hushinaidi@mmu.edu.my
Corresponding Author
Hushinaidi Abdul Hamid
Available Online 24 December 2022.
DOI
10.2991/978-2-494069-57-2_23How to use a DOI?
Keywords
Virtual Production; Extended Reality; Unreal Engine 5; Visual Effects; Virtual Filmmaking
Abstract

In this paper, the author addresses the process of achieving visual effects aesthetics with the new extended reality technology that is escalating in the creative media and film industry to execute virtual production. It draws importance of the technical and creative decisions in the very early stage of production known as previsualization to real time in camera visual effects for completion and thus shortening and advancing the process of traditional production. The author signifies three major aspects of virtual production here as part of the objectives which are the XR system, LED screen and real time in-camera visual effects creation.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2022
ISBN
10.2991/978-2-494069-57-2_23
ISSN
2352-5398
DOI
10.2991/978-2-494069-57-2_23How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Zubaida Nila
AU  - Hushinaidi Abdul Hamid
AU  - Dendi Permadi
PY  - 2022
DA  - 2022/12/24
TI  - Implication of Extended Reality in Visual Effects Industry for Virtual Production
BT  - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
PB  - Atlantis Press
SP  - 212
EP  - 221
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-57-2_23
DO  - 10.2991/978-2-494069-57-2_23
ID  - Nila2022
ER  -